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Beat SaberNewsBeat Saber URP Beta Update v1.43.100
Game update

Beat Saber URP Beta Update v1.43.100

Beat Saber · published 7 May 2026, 10:08 UTC

All newsPlayers around this dateRead on Steam

Hey players,

We have released a new update to the URP Beta branch. This update introduces LIV support, SmoothCamera fixes, and general improvements to performance and environments.

If you are already participating in the beta, just update the game on the same branch. If you have not yet joined, instructions on how to switch branches can be found below. We plan to keep the beta running for approximately one month, though this timeline is subject to change.

If you encounter any issues or notice anything unusual, please report the problem using this form: https://forms.gle/pJsepEJo6az35QHY9

Your feedback is very important to us and helps us ensure a smooth transition to URP for all players.

HOW TO JOIN THE BETA BUILD

Right-click on Beat Saber in the library -> Properties -> Betas -> Choose the urp-beta -> Update the game

Once you are done testing, don't forget to switch back to the Live branch the same way you joined the beta to continue playing the current stable version.

FAQ

What is URP?

As Unity is deprecating its legacy Built-in Render Pipeline, we are transitioning Beat Saber to the Universal Render Pipeline (URP). This update enables us to customize and extend the rendering process to better meet the needs of Beat Saber.

How to test?

Play the game as usual. 

Why do you need beta testing?

Switching to URP is a big step. Your feedback directly helps us prepare a smooth live release.

How to report any issue?

Describe the issue or anything unusual as detailed as possible using this form:

https://forms.gle/pJsepEJo6az35QHY9

When will the URP build be delivered to the Live branch?

We don't have a release date yet because we need to make sure everything is properly tested and ready.

RELEASE NOTES:

Known Issues:

- Potential performance issues - improvements are expected from the last URP beta, but in specific cases there could be differences in comparison to the Live version

- Bigscreen Beyond will still exhibit rendering issues - this will be addressed in a future update

[All Platforms]

- Added: LIV support

- Added: SmoothCamera support fixes

- Fixed: General performance and environment improvements

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