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Beat SaberNewsBeat Saber Updated Unity Version 6000.3.19f1
Game update

Beat Saber Updated Unity Version 6000.3.19f1

Beat Saber · published 14 Sep 2026, 10:07 UTC

All newsPlayers around this dateRead on Steam

Hey players,

Update v1.45.1 is now available. With this release, Beat Saber moves to a newer version of Unity, which keeps the game on a supported engine version and gives us a better foundation for future updates.

This update also includes a range of bug fixes across platforms, covering rendering and mirror settings as well as a long list of Level Editor improvements for our mapping community.

Read the full release notes below.


See you on the leaderboards!

RELEASE NOTES:

- Updated: Upgraded the game to Unity 6000.3.19f1

- Fixed: Audio corruption when exiting the Credits to the help screen

- Fixed: Bloom and fog stereo rendering was broken on Bigscreen Beyond

- Fixed: Higher frametimes and GPU usage

- Fixed: Lattice environment lasers were missing on high and medium mirror settings

- Fixed: High and medium mirror presets with no bloom failed to display obstacles

- Fixed: High and medium mirror presets displayed incorrect colors with bloom enabled

- Fixed: Render scale setting did not work correctly

Level Editor:

- Added: All Axes Toggle button, forcing all new group events to use all axes by default

- Updated: Index Filter inputs now clamp to valid ranges, the Limit field shows a percent sign, and fields accept scroll input

- Fixed: V1/V2 Ring Rotation and Ring Zoom did not work

- Fixed: Wrong song name and difficulty displayed in playmode

- Fixed: Various icons and text had incorrect styling

- Fixed: Game view was headlocked when FPFC was disabled in the Playback section within Recording

- Fixed: Play test kept pausing when FPFC was on and no headset was connected

- Fixed: Arc preview rendered at a different height than the placed arc

- Fixed: Half Jump Duration value and beatline did not adjust with vNJS changes

- Fixed: The overdraw debug readout was stuck at -100%

- Fixed: Advanced HUD timing values were incorrect

- Fixed: Mirroring a selection moved the arcs but left their attached notes and chains behind

- Fixed: Move to object did not work inside a group event box

- Fixed: Notes and objects could still be placed on the grid while in a lighting event mode

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