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War of BannersNews🛠️ War of Banners Dev Note #33: New Diplomacy Features & Bug Fixes
In-game event

🛠️ War of Banners Dev Note #33: New Diplomacy Features & Bug Fixes

War of Banners · published 15 Oct 2026, 07:02 UTC · build 19393614

All newsPlayers around this dateRead on Steam

Hello, everyone.

This update improves combat and world AI behavior while introducing several quality-of-life features, including a new Feudal Relations view.

We have also fixed various issues related to recruitment, the Reserve Unit, equipment repairs, and construction, while making adjustments to the Arena, combat rewards, and certain aspects of game balance.


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▣ War & Diplomacy

  • New Diplomatic Events: Added various diplomatic events, including the recruitment of fallen nobles and noble investiture ceremonies.
  • Feudal Relations Added: Added a Feudal Relations view to the diplomacy screen, allowing you to check the liege and vassal relationships between factions.
  • Improved Allied Sieges: Factions participating in the same war can now form allied forces to conduct sieges or defend settlements together.
  • New Liege Quests: Added new quests that can be received from your liege.
  • Improved Declare War Interaction: Selecting the Declare War option through unit interactions will now trigger the related event directly, as before, instead of opening the diplomacy screen.
  • Fixed Repeated Knight Order Respawns During Wars: Fixed an issue where Knight Orders could repeatedly respawn and rejoin battles during wars.
  • Expanded Recruitment Conditions for Titled NPCs: NPCs with titles can now be recruited if you have a sufficiently high relationship with them.

▣ Combat & World

  • Improved Noble Escort Missions: Adjusted the escorted noble's behavior to prevent them from advancing too far during combat.
  • Improved Unit Pathfinding: Fixed an issue where summoned Mercenary Companies, Military Retinues, and Knight Orders could become stuck on certain terrain and repeatedly move back and forth instead of reaching the player.
  • Adjusted Unit Management for Bandits and Mercenary Companies: Bandits and Mercenary Companies no longer use garrison troops when creating units or replenishing their forces.
  • Adjusted Grim Battlefield Spawn Rate: Reduced the chance of Grim Battlefields appearing on the world map when only a small number of troops participated in combat.
  • Improved Auto-Battle Join Handling: The first tick of Auto-Battle is now skipped to give the player an opportunity to join the battle.
  • Added Low-Health Voice Lines: Combat characters will now play low-health voice lines when their health drops to 30% or lower after taking damage.

▣ Arena

  • Adjusted Unit Composition by Difficulty: Adjusted the proportion of higher-tier units participating at each Arena difficulty level.
  • Improved Arena Equipment Rewards: Arena-exclusive modifiers are now applied to equipment rewards obtained from the Arena.

▣ Systems & Balance

  • Improved Mercenary Dismissal: Mercenaries waiting to be hired can now also be dismissed from the Grand Hall.
  • Adjusted Hiring Cost Calculation: Reduced how heavily equipment value affects hiring costs.
  • Improved Investiture Ceremony: Refined the overall sequence of the Investiture Ceremony event.
  • Adjusted Favor Changes from Quests: Adjusted the amount of Favor gained or lost when quests are completed successfully or failed.
  • Removed Horse Healing Interaction: Removed the horse healing interaction previously offered by horse merchants.
  • Construction List Cleanup: Buildings that cannot be constructed are no longer shown in the construction list.

▣ UI & Quality of Life

  • Improved Command Screen: Added distance information to the Command screen and applied different backgrounds based on the target's profession.
  • Improved Notification Display: When multiple notifications are triggered at the same time, they are now displayed at 0.5-second intervals.

▣ Graphics & Audio

  • Updated Turn Start Sound: Updated the sound played at the start of a turn.
  • Updated Regional Battle Music: Changed some of the battle music played in Frostaime, Zaharat, and Kutalyk.
  • Improved Black Horse Visibility: Adjusted the coloring of black horses to make them easier to distinguish.
  • Fixed Background Music Playback Issue: Fixed an issue where background music could stop playing in certain situations.

▣ Bug Fixes

  • Fixed Reserve Unit Restriction Issue: Fixed an issue where the Jailer could be moved into the Reserve Unit even when the player's background did not allow access to it.
  • Fixed Recruitment Limit Issue: Fixed an issue where additional characters could still be recruited even after exceeding the recruitment limit.
  • Fixed Damage Processing Logic: Fixed certain logic errors in damage processing.
  • Fixed Damage Display in Battle Results: Fixed an issue where damage dealt and damage taken were displayed incorrectly in battle results.
  • Fixed Armor Repair Issue: Fixed an issue where repair costs could be paid without the armor actually being repaired.
  • Fixed Building Demolition Issue: Fixed an issue where buildings would not be demolished even after pressing the demolition button.
  • Fixed Construction UI Issue: Fixed an issue where the chat UI could block click inputs while constructing buildings in a fief.

In Closing

If you encounter any issues while playing, please report them through Discord or our community, and we will look into them promptly.
Thank you.

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