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RuinNewsGameplay Changelog — 2–4 October
Game update

Gameplay Changelog — 2–4 October

Ruin · published 4 Oct 2026, 07:08 UTC

All newsPlayers around this dateRead on Steam

Water

  • Water reflections now ripple and distort with the waves instead of looking like a mirror.
  • Added shimmering sun and moon reflections across the water.
  • Shore waves now roll towards the coast and leave ripples behind.
  • Made whitewater brighter, with moving, bubbling foam.
  • Replaced repeating surface patterns with highlights that respond to the light.
  • Fixed the camera cutting through the water surface.

Underwater

  • Improved underwater colours, lighting and the appearance of the surface overhead.
  • Added stronger underwater fog to hide distant water edges.
  • Added underwater sunbeams and moonlight rays.
  • Made light patterns on the seabed shift naturally with the waves and lighting.

Rafts and Sailing

  • Updated rowing controls: W/S use both oars, while Q/E use individual oars for tighter turns.
  • Added oar animations so they stay attached and follow a proper rowing stroke.
  • Rafts now coast after rowing and gradually slow down.
  • Restored the raft’s correct sail, including its wind-filled appearance.
  • Added bow waves and spreading foam wakes that grow with boat speed.

Building and Terrain

  • Stone walls now automatically use the sloped version when placed on a flat slope.
  • Use the mouse wheel to reverse a sloped stone wall’s facing.
  • Fixed terrain editing beside walls, including choosing valid slope connections from either direction.
  • Fixed being pulled back while walking around sloped stone walls.
  • Grass now stays visible and adjusts correctly after terrain changes.
  • Fixed missing and washed-out textures on sloped walls.
  • Fixed sloped walls looking cut off at long distances.
  • Lighting and Shadows
  • Fixed patchy shadows on furniture indoors.
  • Fixed blotchy shadows on uneven ground, especially at lower detail settings.
  • Shadows now follow moving rafts correctly.

Performance and Stability

  • Reduced loading freezes when entering the world or switching servers.
  • Reduced stuttering when digging and reshaping terrain.
  • Reduced the performance cost of crowded buildings and furniture.
  • Made terrain cheaper to draw while keeping its surface detail.
  • Reduced the memory used by world shadows.
  • Fixed an issue that could leave the screen blue while the game kept running.

Achievements

  • Achievements are working will add new achievements overtime.
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