Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DepthLootNewsUpdates to the Open Demo Version
Community

Updates to the Open Demo Version

DepthLoot · published 25 Sep 2026, 13:49 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

We’re launching the DepthLoot Open Demo Soon.

Over the past weeks, we’ve been reworking progression, expanding dungeon generation, adding new content, and improving existing systems. Here are some of the biggest changes you’ll be able to experience in the new demo.

Playable Characters

The demo now features two playable characters, each with their own starting biome, progression tree, and playstyle.

The Mercenary is an experienced fighter who ventures into the dungeon in search of fortune after growing tired of working for wealthy lords. His progression focuses primarily on weapons, combat skills, and improving his mastery of different ways to fight.

The Dwarf Miner has returned to the abandoned mines hoping to strike it rich once again. His playstyle revolves around the pickaxe - both as a weapon and a tool - as well as upgrades focused more heavily on toughness and strengthening the character himself.

The goal is for each character to offer a different approach to exploring, fighting, and building your run.

Two Biomes

The demo now includes two distinct biomes.

The Mercenary begins his journey in the Ancient Catacombs, while the Dwarf starts in the Abandoned Mines. However, both characters will eventually be able to reach and explore both areas during their runs.

The biomes are more than just visual changes. Each one comes with its own enemies, hazards, loot, and some unique gameplay elements.

Improved Dungeon Generation

Dungeon generation has received a major update.

Rooms are no longer limited to simple rectangular layouts and can now appear in many different shapes and configurations, making exploration less predictable from run to run.

You may also occasionally encounter branching paths and additional doors inside the dungeon. These optional routes can lead to extra encounters or hide valuable treasure.

New Character Progression

Each character now has their own individual progression tree designed around their strengths and playstyle.

Progression is also becoming less linear. While unlocking new nodes, you’ll sometimes have to choose between different upgrades - and picking one may permanently block another.

Choose carefully, because your decisions can significantly shape your build for the rest of the run.

Equipment Set Bonuses

Some items can now provide additional bonuses when equipped together with related pieces.

This adds another layer to building your character and gives you more reasons to think about equipment combinations instead of simply choosing the item with the biggest individual stat increase.

Expanded Merchant Inventory

The merchant has also received an upgrade.

You can expect more items, more build archetypes, and more choices when deciding how to spend your hard-earned loot.

Quality-of-Life Improvements & Bug Fixes

Alongside the larger systems, we’ve continued polishing the game based on feedback from the previous playtest.

This includes improvements such as key rebinding, localization for multiple languages, various smaller quality-of-life changes, and plenty of bug fixes.

The previous playtest gave us a lot of useful feedback, and many of these changes are a direct result of what we learned from it.

This isn’t the full list of everything that has changed, but we wanted to give you a look at some of the biggest additions coming to the updated DepthLoot demo.

We’re looking forward to seeing what builds you create, which character you prefer, and what you discover in the depths.

Good luck down there - and don’t forget to bring the loot back alive.

More from DepthLoot

Other announcements

All news
Community5 Oct 2026DepthLoot - Patch NoteHi everyone! Here are the latest changes coming to DepthLoot! New Content Added Crystal Passage - a new sub-location in the Mines. Added more key-locked chests, giving keys more value throughout the dungeon. Progression Rebalanced the progression tree. High-level nodes are now easier to unlock. Added additional nodes with more difficult unlock requirements, giving players more long-term progres…Community25 Aug 2026What’s Changing for the Next PlaytestHi everyone! Since the last playtest, we’ve continued working on DepthLoot and wanted to briefly share what will change for the next test and the upcoming demo . New Progression Progression will become less linear, with upgrade choices that will let you develop your character in different ways and shape your playstyle. Two Playable Characters You’ll be able to play as two characters with their…Community4 Aug 2026DepthLoot Playtest Closed. Thanks!Well, a huge thank you to everyone for participating! It was fun and extremely interesting to read the feedback, watch the playthroughs, and dive into discussions about the game! We gathered a lot of information from the survey and your feedback on Discord, and we managed to fix and improve a lot (though by no means everything) I don’t know about everyone else, but I’m happy with this playtest…