Alongside this hotfix for the previous patch, we encourage you to share your feedback about the game’s balance. This survey is separate from the general feedback form. You can share your thoughts on specific enemies, the economy, FEAR, and other balance-related topics here:
https://forms.gle/NkBDCiCXnvnGgYp98
Since the last update, we have received several requests through this survey to rebalance the Armored Ghoul and already applied them in the following hotfix patch!
Unless we receive any urgent reports about critical bugs or accessibility issues, we are now starting work on the ROADMAP and the NEXT BIG CONTENT UPDATE!
A new B.O.S.S.? New weapons? New spells? No spoilers yet, brothers. KEEP YOUR FAITH.
EXPLOSION TINNITUS EFFECT SETTING
Added a Tinnitus Effect option to the AUDIO settings, allowing you to disable the muffled ringing effect that plays after being hit by an explosion or firing a weapon.
ARMORED GHOUL BALANCE CHANGES
Based on feedback from the balance survey, we have reduced the Armored Ghoul’s impact damage from 90 to 60 and added knockback when it hits a player.
The Armored Ghoul will also now be stunned for a few seconds after hitting a player.
Fixed a bug that could respawn players above the map in the Backrooms if they connected during a B.O.S.S. FIGHT. It was a rare opportunity to explore a locked part of the map, but sadly, we had to fix it due to potential softlocks
Fixed attacks against ghoulified players
Fixed the FEARBLOWER rocket launcher equip animation
Improved the FEARBLOWER rocket launcher’s client-side logic. It should now feel more responsive, no longer randomly explode its user when the left mouse button is spammed, and play the correct audio effects. Much smoother!