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FEAR OF FAITHNewsNEW PATCH 0.05.009 IS LIVE! Empire Codex and Bestiary, reconnect and more
In-game event

NEW PATCH 0.05.009 IS LIVE! Empire Codex and Bestiary, reconnect and more

FEAR OF FAITH · published 13 Sep 2026, 18:40 UTC · build 25286343

All newsPlayers around this dateRead on Steam

This update makes FEAR OF FAITH easier to understand for new players while giving experienced FAITHFUL a brutal new end-game challenge and more control over every expedition.

We are also continuing to experiment with game balance. If you have feedback about enemy numbers, the economy, or anything else, feel free to fill out this form:

https://forms.gle/NkBDCiCXnvnGgYp98

EMPIRE CODEX

Press F1 at any time to open the Empire Codex, where you can find instructions and explanations for all essential game mechanics.

Learn about in-game systems such as alarms, generators, and quests, as well as meta-progression and other useful features.

BESTIARY

You can now read about every monstrosity you have encountered in the Bestiary, located in the third tab of the Empire Codex.

Weaknesses, SYNTRUM availability, effective counters, and everything else you need to survive.

In a future update, we will also add a lore-focused version of the Bestiary to the HUB, where you will find stories about every monster type, detailed statistics, and challenges such as burning 50 Choppers.

RECONNECT AND RESPAWN FOR MID-GAME PLAYERS!

To make finding active lobbies easier, players who join another player’s session after the metal bunker gates have opened will now immediately spawn as a new player instead of becoming a spectator, but will spawn as a DEAD HUSK somewhere in bunker instead of spawning in chamber.

NOTE: Mid-game spawning is disabled during B.O.S.S. fights.

To prevent players from abusing this system, reconnecting works differently:

  • If you disconnect during a mission, you will not die immediately. Your body will remain where you left it

  • If you reconnect while your old body is still alive, it will explode, and you will respawn in the chamber

  • If your old body has already died, you will reconnect as a spectator

This is a temporary solution until we finish the full system that allows players to repossess their previous bodies, which presents several technical challenges.

For now, you can at least reconnect and continue playing instead of being forced into spectator mode, provided your body was still alive when you disconnected.

REPAIR ITEMS IN THE SHOP

You read that right: you can now repair items in the shop!

Repairing has its own tab, just like selling. Place an item on the right platform and open the corresponding tab on the terminal.

The price depends on how damaged the item is, plus a 25 Empire Mark service fee.

HINT HISTORY AND HINT OPTIONS

The hint system has been reworked, and hints will now always appear for new players. Once you feel confident, you can limit them to essential hints or disable recurring hints so that each hint appears only once.

You can also review recently displayed hints in the ESC menu in case you missed something, or reset your hint history from the menu.

NEW MISSION CHAMBER SCREEN

After the spawning text sequence, a new animation will display the current day and show when you will face the next B.O.S.S., making the core gameplay loop easier to understand.

And it looks cool in motion.

NEW END-GAME MAP: FAITHLESS SANCTUARY

A new challenge is now available exclusively in B.O.S.S. RUSH mode. Once you defeat every B.O.S.S., you will unlock FAITHLESS SANCTUARY.

This map contains no B.O.S.S. encounter and lasts for only one day, but its difficulty has been increased DRASTICALLY.

Expect our largest bunker yet, comparable to the late stages of ENDLESS BUNKER, filled with countless enemies and requiring an enormous SYNTRUM TRIBUTE. You will need everything you earned during the previous B.O.S.S. battles.

The greatest challenge is that the entire layout is reversed, meaning you will enter every room through a different entrance.

Completing this map also rewards additional upgrade points and SYNTRUM, making the achievement grind easier.

In future updates, this system will be replaced by maps that mutate after each B.O.S.S. kill, altering both the locations and their B.O.S.S. encounters. FAITHLESS SANCTUARY will then remain available as a secret option.

NEW POP-UPS

To prevent players from missing upgrades and spells, we are adding notification pop-ups.

If you attempt to begin a mission while still holding unspent upgrade points or SYNTRUM, the game will remind you to upgrade first, accompanied by a new voice line.

Another pop-up will explain the differences in map difficulty, helping prevent newer players from entering ASHEN PARISH before DEAD PASSAGE.

(A bigger map, harder enemies, and no generator at the spawn point: kind of difficult, lol)

SELF-DESTRUCTION BUTTON

Until we develop a proper UNSTUCK button, we have introduced a more EMPIRE-APPROVED solution for softlocks and places where players can become trapped.

Simply resolve the problem by pressing the SELF-DESTRUCTION button and exploding your own head.

ALTERNATIVE ABSOLUTIST HELMET

We added a more serious, beer-free variant of the Absolutist Helmet. Unlocking the achievement will now reward you with both versions.

Full Patch Notes

New Features

  • Added the Empire Codex, accessible by pressing F1, with explanations of essential mechanics, systems, and progression

  • Added a Bestiary containing information about discovered monsters, including their weaknesses, SYNTRUM availability, and effective counters

  • Added Hint History to the ESC menu

  • Added options to display all hints, display only essential hints, or prevent hints from appearing more than once

  • Players joining an active mission can now spawn immediately instead of entering spectator mode. This feature is disabled during B.O.S.S. fights

  • Added a temporary reconnect system. If a disconnected player’s body is still alive, they can reconnect and respawn in the chamber. If it has died, they will become a spectator

  • Added the ability to repair items in the shop

  • Added a new Mission Chamber animation displaying the current day and how soon the squad will face the next B.O.S.S.

  • Added a new end-game B.O.S.S. RUSH map: FAITHLESS SANCTUARY

  • Added a Self-Destruction button for escaping softlocks and places where players become trapped

  • Added a serious, beer-free variant of the Absolutist Helmet. Both versions are awarded by the same achievement

NEW CHALLENGE: FAITHLESS SANCTUARY

  • Unlocked after defeating every available B.O.S.S. in B.O.S.S. RUSH

  • Contains one extremely difficult day without a B.O.S.S. encounter

  • Features our largest bunker yet, with its entire layout reversed, comparable in size to the late stages of ENDLESS BUNKER

  • Contains significantly more enemies and requires an enormous SYNTRUM TRIBUTE

  • Rewards additional SYNTRUM and upgrade points to make achievement progression easier

Balance Changes

  • Increased stamina regeneration speed

  • Increased flashlight recharge speed

  • Increased the time before flares disappear

  • Increased the amount of loot in B.O.S.S. RUSH

  • Increased the time required for monsters to resurrect

  • Reduced the distance from which monsters can react to voice chat

  • Rebalanced several locations

  • Fixed players falling through the map, again

  • FEARNAUGHT can now be damaged with melee weapons, but only hammers will stagger him. In theory, you can now spend 10 to 15 metal pipes to kill him. Maybe we should add an achievement for that

  • Reduced the number of WILD HUSKS in the B.O.S.S. arena during the FEARNAUGHT fight

  • Increased BAT-TALION’s hitbox size and health, but reduced its damage from 80 to 60

  • KOBOLD THROWS GRENADES! But only after stealing them from a trap or another player

Improvements

  • Added reminders when attempting to begin a mission with unspent SYNTRUM or upgrade points

  • Added a new voice line to accompany upgrade reminders

  • Added warnings about map difficulty to discourage new players from entering ASHEN PARISH before DEAD PASSAGE

  • Reworked hints to ensure essential information is always shown to new players

  • Added a new hint about selling and repairing items

  • Added new VFX and SFX for the Penetrator and Hammer Ghoul

Bug Fixes

  • The Penetrator should no longer launch players into walls

  • Fixed FAITH TOUCH inheriting logic from REBIRTH TOUCH

  • Fixed a bug with CIRCLE OF DELIVERY

  • Fixed teleportation spells being usable during B.O.S.S. fights or in safe mode

  • Fixed a bug with LOCKSMITH TOUCH

  • Fixed Crusher hitboxes to prevent loot from becoming stuck

  • Fixed incorrect light reflections on the HOLY BOOK

  • Fixed Ghoulified player behavior

  • Fixed flash grenades blinding every player regardless of distance

  • Removed developer buttons from the shipping build, including TOGGLE HUD on N, but we will bring it back, no worries!

  • Fixed an offset in the corpse head model

  • Fixed a hand animation glitch after using teleportation spells

  • Fixed starter METAL GATES remaining closed after reconnecting

  • Fixed the list of dead players available for resurrection in the shop

  • Fixed the FEARBLOWER VFX position bug. It is still dangerous as hell, and we are working on further fixes after this patch

  • Fixed shop previews for several items

  • Fixed an issue caused by charging the flashlight and using the HOLY BOOK at the same time

  • Fixed a bug that occurred when equipping items while holding a spell

  • Fixed a boombox duplication bug

  • Fixed the FEARDERIZER third-person animation

  • Fixed the incorrect description of the Priest’s SHIELD KIT and renamed it DOGMA KIT. Oops, spoilers

  • Fixed sensitivity bugs and performance stuttering in the settings menu

  • Fixed the player character breaking after dying from fire

  • Fixed a scenario in which the game would not end when every player was dead because a spectator was still present

  • Fixed items floating after teleporting to a B.O.S.S. arena

  • Fixed players becoming stuck in the spawn chamber after being resurrected far away from the host

  • Fixed the SYNTRUM SACRAMENT ability allowing players to respawn before the game had started or while they were still alive

  • Fixed an ambient audio issue affecting clients after respawning

  • Fixed FEAR and chase music continuing indefinitely after the session ended

  • Fixed floating head on player decapitation

  • Fixed issue when reconected players didn't hear bunker ambient

  • Fixed issue when reconected players didn't have light post process

  • Fixed issue when client player leave game, host looses his ambient sound

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