Hey folks! The playtest ends today, and before it does I'm uploading one more build, with a couple more fixes, and some changes based on player feedback.
CHANGES
- the headshot gauge will now fade in the more full it is, instead of being fully opaque always
- movement inertia changes:
- all actors (players and goons) will now receive greater reduction in movement speed from sudden movement direction changes
- ceasing to move will now reduce your movement speed acceleration down to minimum, and the momentum will need to be built back up over time
BUGFIXES
- fixed inverse sound icons on ammo types
- fixed dropping the held-in-hands weapon not re-equipping the previously held weapon
- fixed being able to leave shell casings on water