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Intravenous 3 PlaytestNewsBuild #13
Game update

Build #13

Intravenous 3 Playtest · published 14 Sep 2026, 08:57 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

This build fixes more issues recently reported by the community.

BUGFIXES
- fixed incorrect animation layer disable on Baldie being shot
- fixed being able to make throwable objects float on water
- fixed finishing an enemy off using the old blood visuals
- fixed enemies not reacting to their allies being tazed mid-scene
- fixed cases where exiting to main menu during slo-mo use would make the entire screen white when loading back into a save afterwards
- fixed bad render depth on several throwable objects
- fixed the armor ammo bonus not showing in the loadout menu when loading into the level
- fixed various visual issues with fullscreen blur
- fixed being able to bug out the cutscene door, leading to a softlock
- fixed incorrect suppressed/unsuppressed icon used for most ammo types in the loadout menu
- fixed being able to start drinking soda while prone
- fixed one of the windows leading to OOB area being climbable, allowing the player and NPCs to get out and wander outside
- fixed goons telling the player they're going to flush them out with a grenade even when they couldn't
- fixed throwable objects passing through bulletproof glass
- fixed bad prone empty magazine animations
- goons, when tazed or tranquilized mid-climb, will now get KO after finishing their climb
- removed the "Install weapon mod" prompt when selecting ammo in the inventory screen

CRASHFIXES
- fixed a crash that could happen in the "radio in" NPC state
- fixed a crash that occured when loading a savefile that was saved while the player was kicking a vending machine
- fixed a crash that could sometimes occur involving breaker boxes

Thanks for reading, hope you're enjoying the game!

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