
New features :
- Bow draw length rework
- Pause Game
- Enemies surrendering
- Dismemberment addition (Forearms & Legs)
- Better limb stabbing reaction
- Projectiles crippling enemies
- Switchable camera color profile
- Full Cinematic SloMo rework
- Custom SpecCam Aspect Ratio (16:9, 16:10, 9:16)
- WIP Archers close range defense
- Kicklift reset weapon disapearing
- Suppressing the need to press B button to run (either by swinging arms or autorun)
- Spectator cam FOV Slider
- Better Throwing for classic weapons & shields
- Better grabbing of weapons on racks
- More realistic physic - Strengthened enemies muscles - More rigid body - harder to move them
- More realistic enemy blocking - Based on both weapon kinetic energy. Meaning enemies might be in trouble blocking a hammer with a dagger
- More damage when hitting / slashing head
- More damage to enemies on the ground / getting up
- Battle stats
- Add more vegetation type to Procedural Openfield map (less forest, less obstacles, more clearings) for better horse riding
- Corrected issue on arrows hit making enemies flying sometime
- Increased Active NPC cap to 150
- Better bow string hand
- Better spearwarden attacks
Bug corrections :
- Shield lost causing locked wrist bug (corrected)
- Small issue in map selection when switching to custom maps
- Bug fix on multiple loading at the end of caves/dungeons
- Bug fix Reversed shieldwall animations for lefties Shield wall Attack/Defense
- Bug fix Town map collider issue getting player stuck