
IN BETA : New features :
Kicklift reset weapon disapearing
Suppressing the need to press B button to run (either by swinging arms or autorun)
Spectator cam FOV Slider
Better Throwing for classic weapons & shields
Better grabbing of weapons on racks
More realistic physic - Strengthened enemies muscles - More rigid body - harder to move them
More realistic enemy blocking - Based on both weapon kinetic energy. Meaning enemies might be in trouble blocking a hammer with a dagger
More damage when hitting / slashing head
More damage to enemies on the ground / getting up
Battle stats
Add more vegetation type to Procedural Openfield map (less forest, less obstacles, more clearings) for better horse riding
Corrected issue on arrows hit making enemies flying sometime
Increased Active NPC cap to 150
Better bow string hand
Better spearwarden attacks
Bug corrections :
Shield lost causing locked wrist bug (corrected)
Small issue in map selection when switching to custom maps
Bug fix on multiple loading at the end of caves/dungeons
Bug fix Reversed shieldwall animations for lefties Shield wall Attack/Defense
Bug fix Town map collider issue getting player stuck