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Project SpookyNewsThe Project Spooky demo is now available
Steam news

The Project Spooky demo is now available

Project Spooky · published 8 Sep 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

The free Project Spooky demo is now available on Steam.

This is the first publicly playable part of the unfinished project left by Álvaro Llorente and reconstructed by Team 237.

Explore the house, examine what it preserves and begin to uncover the rules hidden within it. Project Spooky is a first-person psychological horror game in which observation, memory and interpretation are as important as survival.

This public demo is also an essential part of our reconstruction process. Your experience will help us identify technical problems, unclear interactions and moments in which the surviving design does not communicate its intentions correctly.

After playing, we would particularly like to know:

  • Did you encounter any technical problems?

  • Was there any interaction or objective you did not understand?

  • What detail made you distrust the house for the first time?

  • Did you notice anything that appeared only briefly?

You can leave your feedback in the Project Spooky Steam discussions: https://steamcommunity.com/app/4712780/discussions/

You can also follow Team 237’s reconstruction archive:
https://team237.es/

Watch the demo trailer:

Download the demo and follow Project Spooky:

https://store.steampowered.com/app/4712780/Project_Spooky/

Thank you for entering the house.

— Team 237

Investigate · Document · Recover

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Community14 Sep 2026From the archive: Preserving an ErrorFROM THE TEAM 237 ARCHIVE Originally published on 22 January 2026 Brais Calado When we first examined the surviving Project Spooky builds, the word “error” seemed to offer a reassuring distinction. An error was something that did not belong. It interrupted the intended work and could therefore be removed without altering that work. The distinction did not survive contact with the project. Some…Community9 Sep 2026From the archive: Recovering a project we did not beginFROM THE TEAM 237 ARCHIVE Originally published on 12.03.2026 RECOVERING A PROJECT WE DID NOT BEGIN By Mateo Ferro — Technical Engineering and Production There is a reassuring fiction behind most development histories: a project begins with a clear intention, advances through identifiable stages and eventually reaches a version that can be called finished. Project Spooky did not reach us in that…