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Naudrion: Fall of The EmpireNewsNaudrion Remake: DevLog #2
Community

Naudrion Remake: DevLog #2

Naudrion: Fall of The Empire · published 22 Aug 2026, 07:47 UTC

All newsPlayers around this dateRead on Steam

Summer is coming to an end, and a lot of work has been accomplished on the project during this time. In this devlog, I'd like to share the current progress and what stage the game development is currently at.

Combat System

I've dedicated a significant amount of time to shaping the new combat system. The main goal is to make every hit feel punchy and impactful:

- Reworked and improved animations;

- Added hitstop (a brief micro-pause of the animation upon hitting a target);

- Implemented camera shake on impact;

- Added more visual effects and new sound effects.

Special attention has been given to monster behavior: different types of enemies now have their own behavior trees. Because of this, fighting each enemy type feels unique and requires a distinct approach.

Combat testing

Arsenal & Equipment

The game is steadily being filled with content, and the variety of equipment will be significantly greater compared to the old version of the game.

Weapons:

- Swords

- Axes

- Maces

*Regarding bows and crossbows, I'm still considering whether I'll have time to implement ranged combat properly. They might be added later.*

Armor:

- Armor is equipped as a full set.

- Helmets can be equipped separately from the main set.

- Shields can also be used.

Locations & Quests

Active work is ongoing on quests and the game world. The game is planned to feature **3** main locations (not counting various dungeons).

The storyline is globally divided into 4 stages. Currently, Stage 2 is being implemented.One of Naudrion's settlements:


Grimholm stands on a rise right by the sea. The settlement is divided into two tiers: below lie peasant cottages and garden plots, while above rises a palisaded hill with the great hall and barracks. To the east lies a bay. Down by the water stand fishermen’s huts and a signal beacon.

The villagers sow barley, making porridge, flatbreads, and ale from the harvest. In the orchards grow apple trees, pressed for cider. The settlement keeps sheep, as well as pigs and a few cows. Fishermen catch herring and cod from small boats, gather oysters from the rocks, and evaporate seawater in shallow pans all year round.

Somewhere in the forests of Naudrion.

A small campsite by an old woodland trail.
Its former master never got to finish his supper.

Day & Night System

- Improved lighting optimization;

- Improved visual presentation of the sky;

- Configured colors and gradients for all times of day and transitions between them throughout the in-game cycle;

Dawn

Day

Sunset

Night

Follow the development:

tg -https://t.me/naudrion

vk -https://vk.ru/naudrion

site - https://naudrion.com/

More from Naudrion: Fall of The Empire

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Community12 Jul 2026Development DiaryDevelopment news: · Several beta-tests have been held: feedback has been collected and a number of improvements have been made to the game. · Work is actively underway on quests, and story chapters have been approved. · The location is being developed: environment models are being selected and created, and the world will be divided into several zones: a large location - the main game world with…Community31 Dec 2025Happy New Year!Happy New Year! A lot of work has been done this year to update the Naudrion. · A completely new location awaits you, smaller in size than in the first version of naudrion, but richer in terms of content. · Updated game mechanics, including the combat system, crafting, quests, and others. · The updated plot, the prefix "Fall of the Empire" will no longer be in the name of the game. · Stylized g…Community26 Dec 2025Naudrion RemakeDecember 25, 2025 — 5 years ago Naudrion was released Probably, many people have the impression that the project was abandoned, but this is not the case. At some point, development really paused, but it didn't stop completely. Over time, I decided to start from scratch. The current version is a complete reinterpretation of the game, essentially a remake. I have been working on an updated projec…