Development news:
Several beta-tests have been held: feedback has been collected and a number of improvements have been made to the game.
Work is actively underway on quests, and story chapters have been approved.
The location is being developed: environment models are being selected and created, and the world will be divided into several zones: a large location - the main game world without loading screens, and several smaller locations.
Graphical polishing and lighting and post-processing are being carried out.
Settlement Headman's House
A lot of work has been done on the AI of the NPCs. The characters are not just static: they have their own activities, such as sleeping, eating, and resting. This applies not only to human NPCs, but also to monsters. For example, some monsters may spend the day in their lairs and only venture out at night to hunt or even attack small settlements. This is done to create a truly living world that has its own dynamics, even when you are simply walking around.
A local peasant decided to relax on a bench
The UI is almost complete. This is a completely new interface that differs from the old version of the game.
The combat system is being refined, and it has also undergone significant changes. Combo attacks and timing mechanics have been added. The behavior of mobs has become more diverse, for example: boars can knock you back, wasps move and maneuver much faster, a wounded monster may try to run away or call for help, and enemies try to get behind you and surround you.
A treacherous goblin came to the village in search of prey
The exact release date has not yet been determined, as the project is being developed in free time. The goal is to release the game this year.
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