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Soul ScrollNewsPatch 0.1.004 – Performance, Walls & Villager Improvements
In-game event

Patch 0.1.004 – Performance, Walls & Villager Improvements

Soul Scroll · published 8 Aug 2026, 21:34 UTC · build 24632671

All newsPlayers around this dateRead on Steam

Patch 0.1.004 is now live!


Patch 0.1.004 brings further performance improvements, a new automatic settlement wall system, a major overhaul of villager work, new Scrolls, and many fixes across saving, multiplayer, enemies, UI, and graphics.

Performance & Stability

  • Further general performance improvements, especially for vegetation, physics, villagers, coins, and large settlements.

New Settlement Wall System

  • The Great Hall can now automatically create wall blueprints along the connected settlement boundary.
  • Roads are detected and automatically receive palisade gates instead of regular wall segments.
  • When the settlement expands, only the missing wall sections are added.

Walls & Gates

  • Destroyed walls no longer disappear completely and now leave behind a repair blueprint matching their wall tier.
  • Repairs preserve the wall tier, position, and persistent world state.
  • Villagers can wait in front of closed palisade gates and continue along their path once the gate becomes passable again.

Villagers & Workers

  • The entire villager work system has been extensively reworked.
  • Resources are now reserved, transported, and delivered more reliably.
  • Construction sites now receive a higher priority than regular transport tasks.
  • Multiple villagers can no longer accidentally claim the same resource or storage position.
  • Stuck villagers will recalculate their path or safely cancel an invalid task.
  • Active tasks, reservations, targets, and carried items are now saved and restored more reliably.
  • Items held by workers remain correct after loading and are no longer duplicated.
  • Lumberjack, Sawmill, and Stonemason workers have also been made more robust.

Great Tower

  • The upgrade progression across all Great Tower tiers has been reworked.
  • A new range preview displays the tower's current attack area when hovering over the range icon.
  • Arrow upgrades are unlocked only after the first arrow firing position has been activated.
  • A tower can only advance to the next tier after the required upgrades for its current tier have been completed.

New & Reworked Scrolls

  • New Great Hall Scrolls increase villager movement speed.
  • New Storehouse Scrolls increase maximum storage capacity.
  • New Storehouse Scrolls reduce the time required to store resources.
  • Each of the new Scrolls is available across multiple tiers.
  • Percentage-based damage Scrolls now correctly apply their values as percentages.
  • Several existing Sawmill, Stonemason, and player Scrolls have been corrected.

Enemies, Sieges & Boss

  • Siege waves now briefly wait for the NavMesh to be ready before starting together.
  • Enemy movement, animation, and network spawning have been made more robust.
  • Enemies now avoid road areas more reliably.
  • The final boss now remains within its intended biome more reliably while roaming.
  • Projectile targeting between targets at different elevations has been improved.

Saving, Loading & Multiplayer

  • Buildings, workers, walls, trees, and active work tasks are now restored more reliably.
  • The loading screen continues to show visible activity during longer individual loading steps.

User Interface & Graphics

  • The Steam leaderboard has been expanded from a Top 5 to a scrollable Top 20 list.
  • Item and Scroll information panels are now displayed more reliably in front of other UI elements.
  • New screen resolution and VSync options have been added.
  • Video settings now use clearer and more organized selection fields.
  • The loading indicator, main menu effects, and several building displays have been improved.


Thank you for playing Soul Scroll and for continuing to share your feedback and bug reports!

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