Crown Marshal · published · build 24625455

Marshals,
Update 0.10.0 is now available for Crown Marshal.
This major update introduces the new Commendation progression system and battle speed voting, adds new modification routes for the Mage Apprentice, Priest, and Militia, and brings extensive balance changes to units, Strategies, cards, stronghold modifications, and the Crown exchange.
We have also reworked shared-card consistency, melee engagement and collision behavior, while fixing several issues involving live spectating, replays, reanimation skins, Escape navigation, and large-scale battle performance.
Winning a round now grants 1 Commendation to each player on the winning side. Draws grant none.
Starting from round 2, the low-weight Field Commendation order can also immediately grant 1 Commendation without providing any Energy.
Commendations can accumulate and never expire.
During deployment, a group deployed in an earlier round can be commended by spending:
A commended group permanently gains +50% base Health, Attack, and healing for the rest of that match.
Each group can only be commended once per match, but a commended group can still receive a modification.
Only one newly commended group may remain during each deployment phase.
If the group is sold during the same round in which it was commended:
If the group is sold during a later round, only 50% of the Commendation Energy cost is refunded, and the Commendation itself is not returned.
Summons, reinforcements, and strongholds cannot be commended.
Commendation choices remain hidden from the opponent during deployment. Once battle begins, a commended group is revealed through a persistent flame ring, sparks, and an overhead sigil.
Players can now vote to activate 2x battle speed early.
Once every participating player has voted, the current round immediately enters the same 2x speed that would normally begin after 60 seconds of battle.
Added Ember Rain for the Mage Apprentice.
Ember Rain retains the Mage Apprentice's 55 base Attack and original 1.5 m splash radius.
When a fireball actually hits, it creates a zone at the impact point with:
The zone deals 15 fixed damage immediately and another 15 fixed damage after 1 second.
Ember Rain can damage:
It does not damage allies or strongholds.
Multiple Ember Rain zones can overlap and stack. Existing zones continue to resolve even after the caster dies.
The route includes a dedicated Mage Apprentice appearance, falling embers, and burning effects.
Added Radiant Afterglow for the Priest.
Radiant Afterglow retains the Priest's normal healing.
Every successful heal leaves a radiance zone at the target's position with:
The zone restores 10 Health immediately and another 10 Health after 1 second to eligible allies inside it.
The radiance affects living, non-building:
Once created, the zone remains even if the Priest or the original target moves or dies.
Radiance zones created by multiple Priests stack independently.
The route includes a dedicated Priest appearance and radiance effects.
Added Strength in Numbers for Militia.
Each other living allied unit within 6 m that also has Strength in Numbers grants that Militia fighter:
Each eligible ally applies its own separate multiplicative stack, with no stack limit.
Spreading the formation apart or losing members immediately removes the corresponding stacks.
The route includes a dedicated shield and active-bonus effects.
The first time a player enters the lobby on a device, a community invitation is now displayed.
Players can directly open the QQ group or Discord to find opponents and share feedback.
Dismissing the invitation, selecting Maybe Later, or opening either community prevents it from appearing automatically again on that device.
The Crown-to-Valor exchange rate has been increased from 1:1 to 1:10.
Exchanges still:
For example, 100 Crowns now grant 1,000 Valor.
Pikemen:
Archers:
Heavy Arrowheads:
Archer Garrison still triggers every 10 seconds, but each activation now summons two standard Archers instead of one.
Reduced the following in-battle modification costs:
Split Arrow for Elven Sharpshooters now provides 80 Attack instead of 60.
Militia Reinforcements:
Inspiring Morale:
Store prices for these stronghold modifications remain unchanged.
Fixed shared card slots being able to generate different specific cards for each side.
The following public functional cards now show the same card in the same position for both players:
Unit cards and custom skills continue to resolve independently from each player's own loadout.
If a public functional card is already maxed out or cannot take effect for one player, only that player receives the card's original fallback.
The card is no longer rerolled, and the opponent's offer is no longer changed as a result.
Improved melee engagement, routing, and collision behavior.
These changes reduce:
Fixed skin display in modification previews and after reanimation.
During the following modes, modification route cards now preserve the skin actually used by the inspected unit or publicly revealed at that moment:
Units reanimated by Raise the Fallen and transferred to enemy control also continue using their original pre-death skin.
This remains consistent across:
Fixed temporary catch-up acceleration being confused with official battle speed.
After reconnecting or joining live spectating during a battle, temporary client acceleration used to catch up with the current battle state no longer incorrectly activates the “2x Speed” indicator.
The real 2x state triggered by:
continues to work correctly and is no longer lost after catch-up finishes.
Pressing Escape during live spectating now only closes the current selection or overlay and no longer exits the battle.
Leaving live spectating still requires the explicit exit button in the Settings panel.
Also fixed the same Escape input continuing to propagate after returning to the lobby from the following screens, which could previously cause interface errors or crashes:
Optimized dense sound and visual effects during large battles to reduce momentary stalls and resource spikes when many attacks occur simultaneously.
Thank you for your continued support and feedback.
See you on the battlefield, Marshals!