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Soul ScrollNewsPatch 0.1.003 – Performance, Graphics & Co-op Improvements
In-game event

Patch 0.1.003 – Performance, Graphics & Co-op Improvements

Soul Scroll · published 6 Aug 2026, 08:25 UTC · build 24580979

All newsPlayers around this dateRead on Steam

Patch 0.1.003 is here!

This update focuses on improved performance, better co-op stability, and numerous bug fixes.

Performance & Stability

• Improved overall performance during large fights and when many enemies are active.

• Significantly reduced lag spikes when enemies die, including kills from tower projectiles.

• Coin and experience drops are handled more efficiently during large enemy groups.

• Improved stability when loading save games and joining co-op worlds.

Graphics

• New graphics settings for render resolution, view distance, vegetation density, shadow distance, and quality levels.

Co-op & Progression

• Villagers and workers now load more reliably, find the NavMesh, and continue their work.

• Rejoining players now keep their selected level-up upgrades.

• The death screen is more reliable and provides working respawn, quit, and ESC fallbacks.

• Co-op players now receive the victory screen and victory dance after defeating the final boss.

• Bosses, buildings, and building areas now synchronize more reliably for late-joining players.

• The compass can now detect the final boss even if it spawns after the compass was purchased.

• Equipped tools from other players can no longer be picked up or duplicated.

• Resource drops from co-op players now retain the correct stack amount when collected.

• The main menu now closes reliably after rejoining a co-op game.

World & Gameplay

• Workers and villagers now pause when the Great Hall is destroyed instead of disappearing.

• Once the Great Hall is rebuilt, they continue their previous work.

• Guard Towers and Watch Towers can now attack siege goblins even when players are far away from the settlement.

• Goblin camps and structures now snap to the ground more reliably.

• Wall upgrades now retain their correct size.

• Temple timers, scroll rewards, and scroll collection are more reliable, including in co-op.

User Interface

• Dev News is easier to read with a fixed font size, mouse-wheel scrolling, and a scrollbar.

Thank you for playing and for your feedback!

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