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Forest Doesn’t CareNewsPatchnote 07/26/2026
Game update

Patchnote 07/26/2026

Forest Doesn’t Care · published 26 Jul 2026, 06:51 UTC · build 24396087

All newsPlayers around this dateRead on Steam

World

  • Added a smoother transition from day to night, making time-of-day changes feel much more natural.

  • Fixed an issue where notes did not spawn correctly for other players in multiplayer.

Multiplayer

  • Quests, the quest log, and related information now work correctly for all players in multiplayer. You can now properly progress through the story together.

  • Fixed duplicated dialogue during story cutscenes.

  • Fixed several tutorial issues in co-op.

  • Resolved multiple synchronization issues in the main story quest.

Flare Gun

  • Improved the Flare Gun. It can be found at Max's Watchtower or traded at the bar near Max.

  • Firing a flare now creates a much brighter light source and places a visible marker for 20 seconds, making it much easier for teammates to find each other.

Animations

  • Added new equip and unequip animations for knives.

  • Added equip and unequip animations for axes, swords, machetes, clubs, and other melee weapons.

  • Added equip and unequip animations for the shotgun and sniper rifle.

  • Improved reload animations across almost all firearms.

  • Fixed the player's hit reaction animation.

Stability & Performance

  • Fixed a Fatal Error that occurred for some players while using Fullscreen mode. The issue was related to Swap Chain recreation on certain monitor configurations. (Please continue to report any issues.)

Gameplay

  • Reduced the rate at which hunger and thirst drain. Survival is now slightly more forgiving, but you'll still need to manage both carefully.

  • Fixed an issue on one of the watchtowers where the shotgun could collide with the railing, preventing the player from raising the weapon properly.

Accessibility

  • Added a new Motion Effects setting. It allows you to disable camera effects such as head bobbing, camera shake, weapon sway, and other motion effects that may cause motion sickness.

  • Some animations still contain minor camera movement due to animation limitations, but we will continue improving this over time.

Characters

  • Increased the visual variety of bandits by adding more clothing, hairstyles, and facial variations. You should now rarely encounter two bandits that look exactly alike.

More from Forest Doesn’t Care

Other announcements

All news
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