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Ver. 0.6.8 released!
It is now possible to play full matches against newly developed AI bots.
Their behavior is constantly improving, and you can now jump right into the action and test your skills against them.
Matches are now locked to always fill a 4-player lobby, the Singleplayer Mode is set to Free-For-All (FFA) with 1 human player and 3 AI bots.
I am happy to say that a free Singleplayer Demo is on the way this year!
Note: The game’s target rating is set to Mature / 18+ due to an increase in blood and gore.
Lobby update
- Added 3bots for singleplayer, 5sec. start match countdown
- Modified timing
- Disabled singleplayer chat
- Fixed lobby startmatch sound and text bug
- Fixed singleplayer re-search lobby bug
Assassins player
- Added well icon into minimap
- Added walk sound mechanics, 3d networked
- Modified sliders positions for all characters
- Modified sensitivity value
- Modified players spawn start rotation face to the center
- Modified player logo icon
- Modified stamina regen 2x faster
- Modified camera follow body position damping on
- Improved minimap and maxmap logic, performance
- Improved shield calculation active against damage net
- Improved respawn call position behaviour
- Improved doubleclick attack
- Improved blood effect impact position
- Improved sounds network
- Improved players behaviour collision with environment
- Fixed start rock smooth falldown
- Fixed armor calc button hold bug
- Fixed if no damage,no blood bug
Keepers NPC
- Added skeleton rise from the ground effect
- Added skeleton possible knockback on getdamage
- Added skeleton possible defense reduce damage
- Modified skeletons search area
- Modified skeletons XP increased 2x
- Fixed keepers healthbar sight on distance bug
Assassins AI bot
- Added AI oponnent bot behaviour
- Added look for chest, pick and equip items, calc stats, drop on death
- Added AI healing
- Added cast spells action
- Added to AI now undestand timestriker and center
- Added aiming priority, collect crystals
- Modified on death sound
- Modified to fight full deathmatch
- Improved AI with door trigger logic
- Improved AI to be more aggressive, attack opponents
- Fixed door obstacle for AI
Arena update
- Migration to unity 6
- Added new skybox
- Added arena light cycles on drop increased sensitivity
- Modified match timing, drops, faster matches, 10min.
- Modified crystals pick,server guard, drops
- Improved torch and lights, shadows behaviour for performance
- Fixed water shader for camera call bug
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Thank you for your support
Martin Husar
Developer