Ka: Keepers & Assassins · published · build 25027690
-------------------------
Ver. 0.7.1 | Atmosphere & The Demon NPC
Hi all,
The core of the game is done and im happy with it, so from here development is mostly polishing. With the core finished a lot of doors have opened for new ideas and improvements, and im going through them now and deciding what makes it in.
Right now im working on the atmosphere. Effects and sounds are next on the table, character visuals are already prepared for possible customization in the game and the stealth system is one of the options that may come. The bots you play against have had another round of improvements.
The game is getting closer to a demo release.
To everyone who supported this game by adding it to their wishlist or buying it early at a low price - thank you. I hope to deliver an experience worth your time.
Lobby update
- Added rocks scatter and meteor shower to mainmenu
- Added postfx volume
- Added demo build multiplayer lock
- Added clickable discord link in news panel
- Added cooldown ready flash effect for hero pick icons
- Modified heroS avatars for menu, lobby and hero tabs
Assassins player
- Added weapon swing trails for all heroes, active with spell1
- Added run and roll dust effect on the ground at feet
- Added death camera shake
- Added ui edge glow effects for spell icons
- Modified damagescreen brightness, applied fo
- Modified mouse sensitivity calculation, default 10 set
- Fixed spell fx after buff ended
- Fixed spell cooldowns freezing in escape menu
- Fixed lag on enemy kill, hitstop scaling
- Fixed player launched by golem collision bug
- Fixed player spawning at same spot as bot
Keepers NPC
- Added demon npc as 4th enemy for drop4
- Added demon fire wave attack, 120 degree arc, 100 damage
- Added demon 2-hit combo attack
- Added animation event driven damage for dragon and demon
- Added 4 demons to center spawn waves, replacing 4 skeletons
- Modified timestriker skeletons damage from 5
- Modified demon walk animation loop
- Fixed golem death animation
- Fixed demon dealing and taking no damage bug
- Fixed dragon corpse launching player away bug
- Fixed ragdoll debris flying opposite direction from hit
- Fixed corpse collision with player
Arena update
- Added impact feedback, hitstop
- Added meteor shower effect
- Added rocks scatter
- Added zone ring on minimap for timestriker
- Added well blood absorb effect on drink
- Modified all arena trees replaced with dead tree variants
- Modified timestriker dome, fog immune with rim glow
- Modified well blood effect, added detail lay
- Modified maximap crystal icons scale
- Fixed corpse minimap icon texture showing under dead bodies
HUD update
- Added next drop indicator timer
- Modified full match timer label
- Modified bots status panel to fixed order
Join our Discord
Thank you for your support
Martin Husar
Developer