When We Arrive · published · build 23609434

Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.
Boars now disengage from the player after a successful attack
Goblins can now be lured into bear traps to stun them briefly
Auran's mountain is visible in the distance and serves as a destination marker
Items that are removed or added (including by other players) are now displayed in the log to the left of your status values
Status effects are now shown in detail — no more guessing whether you're poisoned or being healed
Abilities are also displayed in the log when they have more complex effects
Please make sure all your friends are playing the same Early Access version in multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!
Have fun on your journey!