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When We ArriveNewsNew Patch: Enemy Adjustments
In-game event

New Patch: Enemy Adjustments

When We Arrive · published 12 Jun 2026, 12:36 UTC · build 23701301

All newsPlayers around this dateRead on Steam

We've adjusted the enemies so you'll have a better chance of defending yourselves!

Bug Fixes:

  • The goblin camps in a region have been fixed so that non-hosting players can now see them.

  • Switching items between hand slots has been fixed.

Adjustments:

  • The tutorial text in the tavern regarding skills has been updated.

  • Item carrying has been adjusted to telekinesis carrying for all current classes.

  • The balancing of mushrooms and tools has been adjusted.

New:

  • Goblins and wild boars can now be tripped.

  • Equipable items can also be thrown.

Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!

Have a great journey!

More from When We Arrive

Other announcements

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Game update27 Jun 2026Hotfix: Voice Chat AdjustmentsWe've optimized a few settings for the in-game voice chat to make the audio sound better! Adjustment: · The audio settings for in-game voice chat have been optimized Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us! Have a great journey!In-game event26 Jun 2026New Patch: Proximity Voice Chat is finally here!The Proximity Voice Chat is finally here! Bug Fixes: · If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutes · The synchronization of player movements between clients and the host has been optimized Adjustments: ·…In-game event7 Jun 2026New Patch: Status Display & Auran, god of protectionMany of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post. B…