Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deep CorpNewsThe first update is here! Meet the "Relaxed" difficulty setting without losing.
In-game event

The first update is here! Meet the "Relaxed" difficulty setting without losing.

Deep Corp · published 28 May 2026, 09:27 UTC · build 23449415

All newsPlayers around this dateRead on Steam

We've received quite a few requests for a more relaxed way to play, without rating system or city timers. Therefore, we've added a difficulty choice. On Classic difficulty, a player can lose if their rating drops to zero (which happens when city residents are unhappy due to slow product delivery). On "Relaxed" difficulty, there's no rating, and cities will wait as long as needed. This means you can service cities one by one, if you don't want to rush ahead and complete multiple tasks at once. Difficulty can only be changed at the start of a Story Mode playthrough; it can't be changed for the same playthrough on the fly.

Also, by popular demand, we've redesigned the display of autosaves (which were already present in the game; you could simply click "Play" in the main menu and then "Continue"). They are now also visible on the Load screen (previously, only manual saves were displayed there).

A few things that will improve gameplay convenience: the automatic exit to the map when upgrading cities and objects has been removed. You'll receive a notification in the corner of the screen. This allows you to better focus on current tasks and avoid interruptions.

An option to limit notifications to only really important ones (those displayed in the lower left corner of the screen) has been added to the settings.

The mine's sale price has been added when its resources are almost depleted. This is to clearly show how much money can be obtained from selling it if the mine is completely empty. We highly recommend doing this. Later mines, in particular, can be sold at a very favorable price!

This update also fixes bugs related to saving. The save system has become more stable and robust. We've also added three more autosave slots so you can revert to an earlier stage of the game if necessary.

A bug that some players experienced when purchasing Mine No.6 has also been fixed. A rare bug that caused a black screen to appear after loading certain saves has also been fixed.

The ability to build routes between markets has been added.

Several fixes have been made to the order of storyline moments: the market newspaper used to appear when purchasing a second mine, but now it displays correctly only after the player has built the Market.

In addition, we've made minor adjustments to various parts of the game.

We wish you a pleasant gaming experience! We're off to prepare the next update! 🤠

More from Deep Corp

Other announcements

All news
Community6 Sep 2026Latest Details on New Game+ ModeWe had planned to release New Game+ mode earlier, but due to its expansion, we need more time for development and testing. However, we’re nearing the final stages now, and you’ll be able to play it very soon. As a reminder, our vision for New Game+ is a game mode that combines the map from Campaign mode with the randomness of the upcoming Sandbox mode. The action takes place on a map that you k…Community18 Aug 2026Steam Trading Cards have been added!We've added Steam collectibles! The cards feature characters you can encounter in the game. The badges are made from various materials you can mine in the game - iron, gold, and so on. We've also prepared Profile Backgrounds and Emoticons for you.Major update12 Aug 2026Update 1.2 – New Upgrades System, Design Tweaks, and More!The main focus of this new update is the completely redesigned upgrade screen. Our primary goal was to create a system that would allow players to make thoughtful decisions that are less dependent on chance. All upgrades are organized into separate tabs by category. What’s more, we’ve added bonus upgrades - these have the greatest impact on gameplay. Each type of upgrade has its own set of bonu…