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Sea PowerNewsSea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview
In-game event

Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview

Sea Power · published 20 Apr 2026, 13:34 UTC · build 22867226

All newsPlayers around this dateRead on Steam

Hello from the Triassic Games team!

We are pleased to release a new Sea Power update to the community today.

This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to save/load stability. Following a recent development push in this area, 0.7.10 delivers a substantial round of improvements aimed at making the feature more reliable.

In addition, 0.7.10 includes a range of updates to units and weapons, and new functionality continues to be added to the Mission Editor and Encyclopedia. Several legacy scenarios have been reworked as well.

Please see below for details on some of these features and the full change list for this release. Thank you for your continued support of Sea Power!


Miscellaneous Improvements

This release includes a number of much requested quality of life improvements. Not all are listed, so please check the full change list at the end of the post:

  • Added ability to Loop waypoints, along with support for loops in the Mission Editor.

    • After placing your loop, right click on the final waypoint and click Loop. The unit will now loop between the waypoints until given a new waypoint.

  • Fixed the UI issue where long lists of items would scroll back to the top when an item was clicked (!)

  • Added number of Weapon Channels and Targets for each missile launcher when hovering over the weapon, clarifying why weapons sometimes will not fire (e.g., out of channels).

  • Updated the Linear Campaign UI slightly to make it more intuitive and easier to use

  • Added new mouse hover option on targets to show kinematic/sensor range, probability of kill, and other info (with level of detail configurable in Options)

  • Added missile range and flight profile charts to Encyclopedia

  • Moved more functionality into the Mission Editor: Allowed Targets For Missiles, among others.


Updated Scenarios

Two legacy missions have been completely reworked to fit new game mechanics and to improve playability. Included in this latest round of reworks is the community's absolute favorite mission, "Mind the Gap" from the Calculus of Conflict linear campaign, which has been completely rebuilt. The original has been moved into the NATO missions folder for those who enjoyed the challenge!

  • NATO/Dangerous Straits (1985): With hostilities underway in Europe, the Soviet Black Sea Fleet has taken heavy losses to NATO in the eastern Med. Their final surviving heavy unit is the carrier Kiev, which is attempting to retire north to the Black Sea via the Bosporus. Take charge of the NATO units in the area to sink her before she escapes.

  • Calculus of Conflict Campaign - Mission 03 Mind the Gap - NATO (1988): After the events of 09-10MAY, both NATO and the Warsaw Pact are rapidly mobilizing their forces into a wartime posture. The USSR is deploying its submarine fleet and is attempting to break out its submarines into the North Atlantic. Task Group Greyhound, from U.S. 2nd Fleet, has been directed to cover the approaches of the GIUK Gap and to stop all USSR submarines from entering the Atlantic.

  • NATO/Mind the Gap - Original (1988): From the "Calculus of Conflict" campaign, this is the original version of mission 3 "Mind the Gap". This ASW focused mission requires the player to find and sink four USSR submarines in the GIUK Gap. Loved by some and hated by many, this mission is not for the faint of heart!


Preview

Finally, we wanted to leave you with a small preview of something currently under development by our Skunk Works program. Suffice it to say that some contemporary misconceptions about the nature of the world of Sea Power will be things of the past:

We will have more info to share on this topic in the coming weeks. Thanks to the community for your continued support!

– The Triassic Games team


Full change list

Newly added features in this release:

  • EXPERIMENTAL: Units: implemented DateBased loadouts for many aircraft, changing their weapon loadout depending on scenario date, with an asterisk in the Unit Reference listing every possible weapon type

  • Ability to loop waypoints by right clicking on the final waypoint and hitting "Loop"; also added support for Looping waypoints in the Mission Editor

  • Added Weapon Channels and Targets info on weapon hover, to better indicate why certain systems may not fire and help salvo planning

  • Shift+RMB now detaches unit from formation

  • Added unique event ID for user feedback for easier bug tracking

  • Added new mouse hover option on contacts to show kinematic/sensor range, probability of kill, etc (with configurable option for level of detail provided)

  • Encyclopedia: Added Missile range and flight profile charts

  • Encyclopedia: Added aircraft dates, and mod sources to the encyclopedia

  • Mission Editor: Added "Pre-mission" aircraft launch preparation; requires Action_PrepareFlightDeck=True to be set manually in mission INI file

  • Mission Editor: Support of PrepareFlightDeckAction on mission load

  • Mission Editor: Support of Action_PrepareFlightDeck on mission file save

  • Mission Editor: "ReturnToFormation" order now possible for waypoints in mission INI files

  • Mission Editor: Support of CampaignVariables in Mission Editor file save/load

  • Mission Editor: Added new dropdown in Groups tab for Allowed Targets For Missiles. Mission makers can now setup allowed lists of targets for anti-ship missiles from each unit (intended for use with SSGNs, works with all units)

  • Mission Editor: Campaign variable values can be displayed in trigger messages

  • Units: 1984 refit of Knox class (based on FF-1077 Ouellet w/ CIWS and SQR-18)

  • Units: "Late" loadout to Adams class DDG

  • Units: coastal launchers for HY-1, HY-2, HY-4

  • Units: SA.313b Alouette II light transport/attack helicopter

  • Units: Indonesia mast flags

  • Units: Jianghu II (053H1) now has 'Late' loadout with PL-5 SAM launchers

  • Units: New civilian/generic T2 tanker vessel

  • Units: New Iranian Delvar class cargo ship

  • Units: New Sampan spy ship

  • Weapons: Add time limited option for missiles

  • Weapons: AA-11 Archer (Vympel R-73A)

  • Weapons: FAB-1500, FAB-3000, FAB-9000

  • Weapons: Gabriel III and IIIA/S missiles (for Sa'ar 4.5 and Kurnass)

  • Weapons: RGM-8H Antiradiation Talos missile

  • Weapons: Yu-1G (passive homing model of Yu-1 straight running torpedo)

  • Weapons: SY-1, HY-2, HY-4

  • Weapons: Add range and size gating, as well as optional INS drift

  • Weapons: R.530 air-to-air missile

Changes from previous release:

  • Updated rules for displaying ranges and accuracy on map

  • Increased size of Linear Campaign timeline control buttons for ease of use

  • Removed unused Formation Editor button from Mission Briefing

  • Enabled Back button in linear campaign on first step to show the Pause menu when pressed for more natural campaign exit

  • Improvements to the on-hover weapon display

  • Next waypoint altitude is taken from previous waypoint, not from current aircraft position

  • Improve missile tracking

  • Removed default horizon ranges for aircraft and helicopters weapons

  • Improved handling of bomb drops

  • Removed unnecessary "track" callout from "Greyhound away" US VO

  • Add lift factor option for missiles

  • Missile size penalty ignores helicopters, can be modified by InterceptSizePenaltyMultiplier

  • Missile guidance for improve side-aspect shots

  • Improve climb performance of high cruise speed aircraft

  • Encyclopedia now has its default date set to 1985 to better reflect DateBased loadouts

  • Steamworks SDK

  • Stores Editor: Duplicate ammunition entries removed for torpedo tubes on submarines

  • Simplified definition of if waypoint is reachable

  • ARM firing on a target requires emissions even with fire on bearing

  • Bomb deviation changes

  • Missile loft improvements and improved guidance

  • Improve logic when firing at incoming missiles

  • Bump missile min speed

  • Small tweaks to Torpedo depth keeping when entering water

  • Units: Oliver Hazard Perry FFG now has a 'Late' loadout with RIM-66E and RGM-84C

  • Units: OHP FFG now has Mk92 search radar alongside the Mk92 fire control radar in the 'Egg'

  • Units: Added AA-11 to MiG-23MLD, MiG-23A

  • Units: Ka-27PL now has Splash Drop (Osminog) radar

  • Units: added AGM-86C CALCM to B-52G in 'LandAttack' loadout

  • Units: added 'Early' loadouts for USN SSBNs without towed arrays and with Mk37

  • Units: added 'Late' loadout for Yushio class SSK with a towed array

  • Units: USN SSBNs now have MOSS decoys

  • Units: Soviet ships with helicopters now can carry Ka-29

  • Units: MiG-17, Lim-6, revised loadouts

  • Units: MiG-23A, MIG-23MLD, revised A/A loadouts

  • Units: Ka-25 only ships are no longer allowed to use Ka-29

  • Units: EA-6B now no longer has 'SEAD' loadout as AGM-45 was never carried, AGM-88A HARM loadout is in 'SEADAdvanced' loadout

  • Units: BB Iowa, CGN Long Beach, CGN Virginia, DD Spruance (ABL): all received 'AntiShip' and 'LandAttack' loadouts with majority TASM/TLAM missiles respectively

  • Units: E-2C Hawkeye radar changed from APS-125 (1974) to APS-138 (1983)

  • Units: allow SH-3H to operate from spruance DDs

  • Units: Ticonderoga CG now includes CG-51 Thomas S Gates

  • Units: F-15A now no longer has chaff/flare countermeasures (ALE-45 was not equipped until after 1985)

  • Units: F-4E Kurnass loadouts reworked, now includes AIM-7 sparrow and DateBased functionality

  • Units: E-2C, S-3A - removed chaff/flare countermeasures

  • Units: renamed "MiG-23" to "MiG-23MLD"

  • Units: E-3A callsigns

  • Units: Osa 1, Osa 2, updated CIWS turret model and tweaked Styx missile positions

  • Units: all ships now have corrected (increased) drag values, now will slow down quicker than before

  • Sensors: SQS-35 IVDS added passive mode

  • Sensors: various corrections to soviet airborne radars

  • Sensors: all laser designators can now only designate against 1 target

  • Sensors: added unique ESM/ELINT sensors to all US/USSR submarines, replacing the generic submarine ESM sensor they all shared

  • Sensors: added Active Intercept sensor to nearly every submarine, allows for detection of active sonar emissions from all angles

  • Sensors: Reverted offensive jamming characteristics to 0.6.8 values

  • Sensors: updated range and minimum altitude performance of many radars, especially Soviet air search radars

  • Sensors: Head Lights FCR now has 2 target channels instead of the previous 1, due to the dual antenna arrangement

  • Sensors: revised Cyrano family performance

  • Weapons: corrected damage, blast radius, and armor penetration of all bombs and depth charges

  • Weapons: increased MaxLoftAlt of all lofting AAM/SAMs to reflect their highest flight altitudes (all over 100kft)

  • Weapons: AIM-9L/M max launch altitude increased to 65,000ft

  • Weapons: second pass on soviet medium range AAM thrust, burn time, range, and typical firing parameters

  • Weapons: additional tweaks to all AAM typical firing parameters

  • Weapons: tweak TypicalTargetSpeed values for short-range AAMs (improvement in range against cold targets)

  • Weapons: tweaks to SM-1MR and AA-7/8 drag and range performance

  • Weapons: flight profiles for SA-N-6, SA-N-7, SA-11, AS-4, AS-4B

  • Weapons: AIM-9L/M, RIM/AIM-7M, AIM-54A, all received a less severe speed penalty (more effective against fast targets)

  • Weapons: SA-11, SA-N-7, increased MaxAttackVelocity (1550kn -> 2200kn)

  • Weapons: reduced minimium altitude of most IR AAMs

  • Weapons: Harpoon block IB (xGM-84B/C, and RGM-109B TASM) terminal altitude: 20ft -> 15ft

  • Weapons: Harpoon block IC (xGM-84D) terminal altitude: 20ft -> 7ft

  • Weapons: tweaked high-altitude performance of some missiles, notably SM-2 and AIM-54 should lose less speed at altitude

  • Weapons: corrected flight profiles of ASM-1, Sea Killer Mk.II, Otomat Mk.I, Gabriel II

  • Weapons: tweaked the behavior of SS-N-12, SS-N-19, SS-N-22 slightly (fixed LO-LO to SS-N-12)

  • Weapons: drag and flight profiles of most AGMs corrected

  • Weapons: Mk112 (ASROC) and Mk29 (Sea Sparrow) reload time changed 300s -> 600s and 1800s -> 900s respectively

  • Weapons: corrected textures for Yu-3, Yu-4A

  • Weapons: SS-N-2 Styx, SY-1/HY-1

  • Weapons: Slightly reduce time of flight for SM-1MR

  • Weapons: added RangeGate and SizeGate to appropriate radar-guided anti-ship missiles

  • Campaign: Calculus of Conflict: reworked "03 Mind the Gap" entirely

  • Campaign: updated Calculus of Conflict events to match new Mind the Gap mission

  • Campaign: Strike Group Molniya: Added capability to pre-plan all flight decks to each mission; aircraft ready groups can now be changed by the player at mission start without incurring delay penalty

  • Campaign: Strike Group Molniya: added commander name input into initial events; reflected commander name setting in briefings and events

  • Scenario: Changed Silkworm site locations in "Red Sea Breakout 1988" to slow down scenario a bit for new players

  • Scenario: totally reworked "NATO/Dangerous Straits 1985" scenario

  • Scenario: added original version of "Mind the Gap" to NATO scenarios folder

  • Scenario: changed "Volga Exercise 1985" unit locations to fit new Kirov SS-N-19 range; updated briefings to match

  • Translations

Fixes from previous release:

  • Fixed issue where lists would jump back to top when items were selected

  • Patch for Noesis UI to fix a crash

  • Fix disposal issues in the new terrain loading (null ref)

  • Fixed loft pathing vs low fast targets

  • Fix weapon aiming not working at high time compression

  • Fixed visual inconsistency of object in overcast due to AmplifyColor depth mask compatibility

  • Mission Editor: Fixed inconsistent state of Weapon Status for Red groups

  • Missiles ignore timeout for max range calcs and drag calcs

  • Fix NAN waypoint distance calculation

  • Localization for abstract options menu items

  • Fixed the missile waypoints drifting too far ahead of their path, causing iffy guidance in some situations, like Tomahawks

  • Aircraft climb rate, and remove loft terminal fixed point logic, aircraft climb/descent rates in general

  • Aircraft not climbing when in lower throttle settings

  • Aircraft not pulling out of a dive in time

  • LoftToSkim false missiles going to skim state

  • Empty hover ranges for missiles with non zero typical target velocities

  • Factor in missile lifetime for auto range checks

  • Warning message in mission editor if campaign variables are not present in the file

  • Fixed terminal loft missiles attempting to do a terminal dive into the water

  • Sunburn freezing the game

  • CALCMs attempting to fly free

  • Failsafe: Recreate waypoint if unit has no waypoints

  • Missiles ignoring chaff

  • Some AAR data not saved/loaded

  • Clarified ambiguous language entries for "Multiple" contacts

  • Failsafe for nullref when unit returns to formation and other null refs

  • IR missiles accounted for FCR when selected for auto attack target

  • Missile effect durations

  • Unit waypoint behaviour

  • Fix loft issue from guidance update

  • Fix missile guidance when in stationary vs stationary situations

  • Search sensors are auto enabled when firing weapon that dont need them

  • Fixed AI CAP Behaviour when there are no suitable units to place a threat bearing

  • Fixed bomber formations causing leader to accelerate alone out of a loiter when attacking

  • Fixed sensor source rendering

  • Fixed issue with relative waypoints not regenerating properly

  • Fix excessive checks on target/weapon channels

  • Jianghu II hullnumber fix

  • Kurnass usn_aim-9p -> usaf_aim-9p

  • Added workaround to stop disabled weapon systems from firing

  • Language fallbacks not fully working

  • Fix bug with high altitude lofts intercepting fast targets

  • P-3C short names

  • Mission Editor: Attack waypoints lacks entries for ASROCs

  • Mission Editor: Potentional null ref aftar duplicating a group

  • Save/Load: Aircraft bingo fuel state reset to max fuel after reload

  • Save/Load: fire effect not found error during load.

  • Save/Load: Unit kill score now properly saved/loaded

  • Save/Load: Aircraft RTB state can be reset on loading save

  • Save/Load: Units changing altitude incorrectly on loading save

  • Save/Load: Formation control mode will now properly save/load

  • Save/Load: Flight deck launch time multiplies after save/load

  • Save/Load: Helicopter fuel consumption was reset on loading save

  • Save/Load: Unit engage task position was not saved properly, resulting in units attacking wrong area when loaded

  • Save/Load: Formation string parsing, random spawn for formations etc.

  • Save/Load: Fixes for airstrike loading

  • Units: PACAF F-4E 3rd TFS roundel location fixed

  • Units: Osa 2 PTG 'Late' loadout now has SS-N-2C as intended

  • Units: Kidd DDG now has SPQ-9 as an AssociatedSearchSensor

  • Units: Spruance ABL deck material

  • Units: Snorkel wave position on Yushio SSK

  • Units: Type 63 MLRS technical: extended the tubes to fit the projectiles correctly

  • Units: Kresta II SAM count 40 -> 48

  • Units: Q-5 right aileron movement direction

  • Units: jmsdf_ps-1 score value

  • Units: Added missing AS-11/12 for Alouette

  • Units: corrected Q-5, Q-5A aileron roll angle

  • Units: Cross Slot surface search radar now has unique radar system

  • Units: Ka-25Ts now has ready times (NOTE: mission makers should probably change the loadout for ready/airborne units to 'AEW' to prevent issues)

  • Units: Z-8 squadrons nation references

  • Units: Yuniy Partizan variants file typo

  • Units: typo in SS-N-3/3B/12/19

  • Units: corrected typo in tarantul RE dimensions

  • Units: Alouette II AS-12 loadout positions and offsets fix

  • Units: Jianghu II gun fire control radar rotation

  • Units: Spruance, Kidd, Ticonderoga - propeller blade count 6 -> 5

  • Units: Daphne SS (and delfin/albacora) torpedo tube 8 firing position fixed

  • Units: J-7III now has properly functioning DateBased loadouts for its AAMs

  • Units: LevelAttack profile enforced for Mk82 Snakeye loadouts

  • Units: MissilesToSaturate values corrected for most surface combatants

  • Units: excessive missile load on Sturgeon class SSN

  • Units: removed chaff from Tachikaze that it never had

  • Units: Knox FF reload time for ASROC launcher

  • Units: Luda class DD fixed HY-1 positioning

  • Units: Kaivan PTG (missile refit) now able to fire its missiles

  • Units: corrected ServiceDate entry for F-4D (1961 -> 1966)

  • Units: IRIAF F-4D now uses the IRIAF livery for its default variant

  • Units: IRIAF F-4D now is "F-4D IRIAF" instead of just "F-4D"

  • Units: AV-8C now has corrected loadouts, drop tank fuel amount, and gun ammunition loads, thanks to community modder L963 for researching this!

  • Units: AI roles for helicopters

  • Units: Knox class off-by-one hullnumber error

  • Units: skipjack 1968 profile image

  • Units: Jianghu II and III fixed GFCS rotation

  • Units: FCR rotation on Luda, Jiangdong classes

  • Sensors: Top Dome band is now X-band (meaning it can now be jammed by ALQ-99)

  • Sensors: MG-200 added passive gain

  • Weapons: flight times of RIM-7, SM-1, SM-2, SA-N-6, SA-N-7

  • Weapons: MIM-14 profile image

  • Weapons: many SARH missiles now have corrected seeker ranges

  • Weapons: ARMs can no longer be point fired arbitrarily and now require targets to emit again

  • Weapons: AGM-45 and AGM-65 flight profiles

  • Weapons: Rapier SAM flight profile

  • Weapons: AS-14 motor effect

  • Weapons: SS-N-2, HY-1J, YJ-6 fixed CIWS intercept chances

  • Weapons: FAB-1500, FAB-3000, corrected mass and AmmoPoints entries

  • Weapons: UB-16-57 corrected positions thanks to community modder Fifi!

  • Weapons: 57mm (nv_cal_57mm) typo in localization files

  • Weapons: corrected drag and flight profiles for RIM-2, RIM-24, RIM-66, RIM-67, SA-N-6, SA-N-7, SA-N-9, AIM-7, AIM-54, AA-7

  • Weapons: AGM-122 now has identical drag to AIM-9C

  • Weapons: SS-N-22 FinalFlightPhaseAlt 23 -> 32ft (same as TerminalAlt)

  • Campaign: Calculus of Conflict campaign mission 4A/4B, updated EA-6B loadout and airbase magazine for AdvancedARM

  • Campaign: Molniya : restored proper image for mission 2 in linear campaign screen

  • Campaign/Scenarios: fixed several typos/date mismatches in Dangerous Straits 1985 and Mind the Gap

  • Campaign: fixed preloaded submarine torpedo issue in missions 4 and 5 which prevented submarines from reloading properly

  • Scenario: Dangerous Straits 1985 fishing boat flag; shore gun heading

  • Scenario: Added UnlimitedFuel=True to SH-2F in "Better Part of Valor 1988"

  • Scenario: added torpedoes to airbase ammunition in "Showdown off Guam 1985"; corrected squadrons to PACAF squadrons for E-3A and F-4E

  • Scenario: completion objectives for "Showdown off Guam 1985" adjusted

  • Null refs

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