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Sea PowerNewsPatch Notes 0.8.1+
Game update

Patch Notes 0.8.1+

Sea Power · published 8 Jul 2026, 17:30 UTC · build 24297410

All newsPlayers around this dateRead on Steam

Hello from the Triassic Games team!

Today we are releasing a small patch for v0.8 containing hotfixes for various bugs reported after release.

Importantly, this update includes:

  • Fix for mid-mission saves from the Pacific Strike campaign not working properly

  • New Sensor Tool accessible from the EMCON menu, providing various details/characteristics on each sensor for the unit

  • A variety of small fixes for Task Force Mode and Pacific Strike campaign

Thanks to the community for your patience as we work to get bugs resolved as quickly as possible!

- The Triassic Games team


Full changelist:

Newly added features in this release:

  • Added Sensor Tool accessible from the EMCON menu on bottom bar, with detailed sensor characteristics

  • Units: Added Strike Cruiser (CSGN) as Alaska class CGN with 4 variants (added in 0.8.0)

  • Units: Added V-19 V/STOL "Hoot Owl" (Grumman 698 concept) for Strike Cruiser (added in 0.8.0)

  • Units: Added F/A-18A Hornet with USN, USMC, RAAF squadrons (added in 0.8.0)

  • Units: Added BRU-55 bomb rack and new Hornet loadouts

  • Units: Added laser guided rounds to Alaska class CGN

  • Some new loading screens from v0.8.0 courtesy SqnLdrMartin and ryu1940!

Updates from previous release:

  • TMA: Improve velocity & acceleration characteristics based on contact kind & after contact loss. Added optional (default off) velocity display from sampling distribution.

  • Task Force Mode: Added text below Task Force Manager (top bar) noting that right click is used for management options

  • Task Force Mode: killing civilians now results in negative penalty and costs points

  • Task Force Mode: Added ability to refund aircraft one at a time or as a group

  • Campaign: Pacific Strike: added hint/clarifying message to mission 05 Strike on the Monster on best strategy to use

  • Campaign: Pacific Strike: reduced Silkworm battery count and Strela MANPADs on mission 03 Running the Palawan Passage

  • Campaign: Pacific Strike: added unit picker to mission 05 allowing the player to select the ships to deploy

  • Campaign: Pacific Strike: added all helicopters to purchase list for all missions

  • Campaign: Pacific Strike: updated campaign rules to clarify that right click is used for management options

  • Scenario: Campaign Missions/01A Senkaku Run: changed S-3A loadout to ASW and pre-deployed towed array and towed decoy on USS Hawaii

  • Units: Updated model, serials, and liveries for F-111C and F/A-18A

  • Units: Added air-to-ground loadouts and chaff to Mirage III

  • Units: Fixed torpedo loadout types for RAN Oberon and Israel Gal class submarines

  • Units: Added new profile images for several new units

  • Sensors: buff active performance of HF/MF sonars, nerf active performance of LF sonars

  • Sensors: standardize SignalProcessing and allow narrowband analysis from certain hull arrays

  • Translations

Fixes from previous release:

  • Spy ships are properly ID'd again

  • Wire guided torpedoes no longer attempt a top attack

  • Fixed long range shots for Vodopod system

  • Towed arrays no longer fly into the stratosphere searching for Santa's reindeer

  • Fixed an issue where Walleyes would not properly hold targets

  • Killed submarines will now sink immediately vs floating to surface

  • Aircraft: More fixes for unwanted aircraft oscillation

  • Task Force Mode: Saving mid-mission now properly generates a companion campaign save - this should no longer prevent reloading of campaign from outside campaign menu, if temp campaign save is cleaned up

  • Task Force Mode: Repairing units could sometimes only apply to a previous mission and not to the live Task Force

  • Task Force Mode: CSAR points were sometimes not applied correctly

  • Task Force Mode: Replaying missions and failing them could flip the mission to incomplete in campaign map view in certain cases

  • Task Force Mode: Units in hangars will no longer join the Task Force incorrectly

  • Task Force Mode: Destroyed aircraft lost inside ship hangars are now correctly removed from player Task Force

  • Task Force Mode: Missions with restricted ship counts (03B, 05, 08) would not respect airgroups assigned to each ship in the campaign map UI

  • Task Force Mode: Adding new ships occasionally was not properly reflected in launched mission until reloading a save due to stale data

  • Task Force Mode: Air Tasking no longer clears Ready Up tasks for aircraft of the same squadron

  • Task Force Mode: Restored points cost directly to campaign roster to avoid conflict with modded base game files producing 0 pt cost units

  • Task Force Mode: Commander discount will now always drop at least 1 pt from unit cost regardless of unit base cost

  • Campaign: Pacific Strike: RNZAF aircraft will no longer incorrectly check out on 04 if lost

  • Campaign: Pacific Strike: restored proper airstrike counts to 08

  • Campaign: Pacific Strike: altered positioning of S-300 site in 08A for easier VID task

  • Campaign: Pacific Strike: relocated player CAP flight in 05

  • Campaign: Pacific Strike: typo in mission 08 description

  • Campaign: Pacific Strike: 03B and 04 now have the same ship allowlist reflecting their connected nature in timeline

  • Campaign: Pacific Strike: fixed rearm variable set by rescuing cargo ship in mission 08

  • Units: fixed torpedo tube arrangement on Alaska class CGN

  • Units: Alaska CGN flight deck ammo erroneously having unusable weapons

  • Units: fixed missing colliders for PLA AAA guns

  • Units: F-15C Sparrow positioning updated to F-15A standard

  • Units: Stenka is now "Patrol Boat" rather than "Torpedo Boat" to reflect its actual role

  • Units: added slight reduction in narrowband screw tonals for single shaft SSKs (Agosta, Uzushio, Yushio, Kilo)

  • Units: Los Angeles SSN max speed 33kt -> 35kt

  • Weapons: corrected flight profile of Styx and Silkworm series of missiles

  • Weapons: corrected range of TLAM series to block II standard, 675nmi ship launch, 450nmi sub launch

  • Weapons: disallow TLAM firing on mobile units again

  • Weapons: corrected hit probabilities of gun projectiles, reduced fuze radius

  • Nullrefs

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