Iron Resolution · published · build 25753086

No longer a passive rear-guard spectator. They are now aggressive, battlefield-shaping catalysts. Their fingers are tingling with power... at last!
Here is what's changed in V1.62:
XP Gains are Team-Based
The Geomancer no longer earns XP the old-fashioned way. Instead, their level scales directly with the average level of your living company.
As your squad grows stronger, the Geomancer’s command over the earth deepens. If your veterans start dropping like flies... well, expect their power to ebb right along with your survival chances.
The Environment is Now Lethal
Power to kill, at last! Dropping a forest on a unit deals Guaranteed, Unblockable Damage.
But the earth isn't picky. It will happily obliterate your own allies too. Handle with care (or don't, we aren't your mother).
Increasing Ability to Impact
As your company's average level rises, the Geomancer unlocks harsher, more destructive terrain transformations:
Level 1 — Forest: Cost: 1 | Base Damage: 8
Level 4 — Mountain: Cost: 2 | Base Damage: 11
Level 7 — Swamp: Cost: 3 | Base Damage: 13
Level 11 — Mountain Pass: Cost: 4 | Base Damage: 17
Level 15 — Water: Cost: 5 | Base Damage: 18
Tactical Consequence
Causing a Mountain to crash down on an enemy archer inflicts severe impact damage.
But if they survive the initial shock, congratulations! You just gave them the high ground and a much better accuracy bonus against your front line.
Shape the Battlefield to Your Advantage
It’s not just about blasting foes. Control your environment.
Need to remove a pesky mountain pass? Want to carve open a flank, clog a narrow choke point, or elevate your own archers onto high ground for massive accuracy bonuses? The battlefield is yours.
BTW, did we say you can also remove terrain?
An enemy firing arrows from a mountain? The Geomancer can remove the mountain and inflict damage all in one magnificent move.
Use wisely!
Enjoy!
Martin
Iron Resolution