September 23, 2026
We have more bugs we are actively fixing this week. If you have reported something then there's good chance it will be fixed later later this week.
Fixed an issue where certain modules and artifacts could trigger unintended chain damage reactions
Fixed burst-fire weapons not firing correctly for other players in multiplayer sessions
Fixed the active venture marker not appearing on the galaxy map when a Distress Call venture is active
Fixed the artifact cabinet VA assist UI sometimes getting permanently stuck on screen
Fixed menu buttons not displaying Chinese, Korean, and Japanese characters correctly when using larger text mode
Fixed instances of multiple items clumping together when sending them to the ship cargo bay simultaneously, most notably when sending an entire backpack through the mailbox
Fixed the component selection screen navigation getting stuck when there are gaps in the layout
Fixed a camera issue in the jump map that could cause the field of view to behave erratically
Fixed corvette wrecks clipping into the environment when destroyed
Fixed the ping/callout action not being rebindable in sensor view, where it was previously always locked to its default binding
Added the ability to rebind the Invite Friends key ("I") when playing on keyboard
Beam drones, flying drones, and raptors can no longer have the "hostile" behaviour and attack during the teleportation animation and recovery step after teleportation
Adjusted enemy wave timings and enemy spawn numbers at higher Threat Levels
Simplified the ping/callout keybind into a single unified keybinding across all play modes, replacing the previous separate on-foot, pilot, and combat station bindings
Joystick directions can no longer be assigned as keybinds, preventing unintended input conflicts
Improved reliability of input mode switching between keyboard and gamepad