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Jump SpaceNewsAnniversary Patch 7 - v0.7.16.9
Game update

Anniversary Patch 7 - v0.7.16.9

Jump Space · published 24 Sep 2026, 11:59 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

September 24, 2026


Features

  • Improved kill and damage attribution. The game now more accurately tracks the source of damage, enabling better interactions with modules, artifacts, and augments.
    This should solve some known issues with ship weapons not gaining stats from ship related artifacts. It should also help status builds proc secondary effects, the module that gives a melee buff on kill for example, from status damage or last hits consistently. Finally it should help attribute kills and damage to the correct players when status or secondary effect deal the last hit.

Improvements

  • Grenades now fly further when thrown, making them more useful and satisfying.

  • Updated the visual effect for the beam that transports loot to your ship.

  • Third-person equip animations have been added for several items.

  • Modules and artifacts that deal damage can no longer accidentally trigger additional damage events, preventing unintended chain reactions.

Bug Fixes

  • Fixed an issue where physics objects like grenades would fall incorrectly due to gravity not being applied properly.

  • Fixed an issue making it impossible to un-prepare vendor items in the hangar

  • Fixed several buttons on the end-of-mission outcome screen not displaying correctly in all languages.

  • Fixed the Distress Call mission failing to start when enemies were engaged outside of the designated trigger area.

  • Fixed an issue where the Corvette enemy could retain status effects after being defeated.

  • Fixed the Raptor enemy's head not displaying the correct visual effect when hit.

  • Fixed enemies that were culled (hidden for performance) not reappearing correctly after being relocated.

  • Fixed the inventory screen being accessible while using the jetpack, which could cause unintended behaviour.

  • Fixed the crouch prompt hint not displaying correctly in the prologue after crouch was split into multiple inputs.

Miscellaneous

  • Various internal settings and configuration improvements.

Known Issues

  • In the Cargo Ship finale, when attacking the weak points on the Cargo Ship to disable it, there is one specific damage point that cannot be damaged with laser weapons on your ship. All other types of ship weapons still work, like Flak Turrets or Miniguns. Just not any lasers.
    We are working on a fix for this right now.

More from Jump Space

Other announcements

All news
Game update8 Oct 2026Anniversary Patch 10 - v0.7.16.11Patch Notes October 8th, 2026 Bug Fixes · Fixed an issue where guests in a lobby were unable to scan items while others or the lobby host could. · Fixed a weapon ADS camera offset issue that could persist unexpectedly under certain conditions.Game update30 Sep 2026Anniversary Patch 9 - v0.7.16.10Patch Notes September 30th, 2026 Bug Fixes · Fixed an additional issue where ships could become invulnerable during Defend Ship and Distress Call missions · Fixed a bug where the number of components going critical during ship emergency could exceed the maximum allowed amount Improvements · Steam Deck & Gamepad Input Improvements: Significant improvements to input handling on Steam Deck and con…Game update29 Sep 2026Anniversary Patch 8 - v0.7.16.10Update Notes September 29th Bug Fixes · Fixed a crash that could occur when loading a saved game with active ruptured fuel lines on the ship · Fixed an issue where vendor items could still be picked up after loading a save · Fixed artifact vendors incorrectly charging players without giving the purchased artifact · Fixed an issue where interacting with objects could permanently break all future…