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DESKTOP BUG KILLERNewsCheck this out! I’ve added this stuff to my incremental game!
Community

Check this out! I’ve added this stuff to my incremental game!

DESKTOP BUG KILLER · published 4 Sep 2026, 07:13 UTC

All newsPlayers around this dateRead on Steam

Huge thanks to everyone who tried out the demo and dropped so many great suggestions in our group chat!

Some players pointed out the build variety felt lacking. I stayed up late brainstorming and came up with a fun fix: we’re adding the coin‑operated golden egg feature!

Coins you earn during runs can be spent outside matches to unlock random desktop pets. You can pick a handful of them to bring into battle to help you blast bugs!

These desktop pets come with different stats, classes and skills, each bringing totally unique support to your fights.

I’m hard at work cranking this feature out right now, you’ll get to try it super soon!

Feel free to drop all your wild ideas and feedback in the comments or on Discord!

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Community11 Sep 2026The new update roadmap is here! Here’s what’s coming soon…Hey everyone, your bug-slaying buddy is back! Today I’m bringing you the official update roadmap for DESKTOP BUG KILLER — let’s dive right in! The current September Playtest build is our basic trial version. It lets you get a feel for the core gameplay, and it’s mainly for collecting your feedback and suggestions. This helps me shape the game exactly how you guys want it. The upcoming Demo vers…Steam news9 Sep 2026From 0 to 24!!! Your feedback is all that truly matters.A week ago, my casual FPS incremental game officially launched its Steam Playtest. Back then, one stat from the backend absolutely crushed my spirits: the median playtime was zero minutes !!! It was honestly heartbreaking. It wasn’t that no one tried the game. Most players would boot up the demo, play for just a few seconds, and quit right away. Plain and simple—the game just wasn’t fun enough.…Steam news2 Sep 2026Is making an incremental game still a dumb move?I get asked this all the time by players. The incremental idle space is totally oversaturated, flooded with copy‑paste games. Why on earth would I jump in and make an incremental shooter? Am I some kind of idiot for still building an incremental game in 2026? Every time someone hits me with that question, I end up thinking long and hard about it. I’m a solo indie dev squeezing in dev work after…