The game has a new name and a new look, and they are the same decision. Warlords is now Cardboard Conquest, because the whole game is cut out of card: every soldier is a die-cut standee on a corrugated base, every battlefield is layered kraft paper on a desk, and one lamp lights the lot.
Your saves came with you. Profiles, runs and unlocks all carried across on the first boot, demo included.
This is the same battle, the same round, the same hand, shot twice. Left is what the game looked like a fortnight ago. Right is what it looks like now.

Nothing here is a filter. Every piece on the board was rebuilt as an object: die-cut edges that show their corrugation, one shadow per piece because there is one lamp, each standee leaning a little because nothing hand-cut stands perfectly straight. Allegiance rings and glowing outlines are gone. The stands are painted by side instead, the way you would paint your own.

Each fight builds its arena in front of you rather than fading one in. A bare box, then a torn construction-paper ground sheet in the arena's colour, then the roads paint on, then the cut-paper props drop in a wave. Every arena is dressed from its own theme, with a signature corner for the lord you are fighting.
The menu, the campfire, the shop, the chest reveal, the map, the spoils, the run summary, the compendium, the act transitions and the coronation all moved onto the same lit desk.

Cards are printed on card stock and hand-cut, so two Recruits in your hand are two separate cuts of the same card. Costs became pieces you could pick up. Keywords print in burnt ochre instead of glowing.

All 124 events are pop-up spreads now. The page creases, turns, and the pieces stand up out of the fold.

The menu wordmark is the game's name cut from corrugated board with a strip of masking tape across the O. The icon is a hand-cut crown on crimson paper. And the store capsule finally shows the game you actually play.

One more thing worth saying plainly: the three Realistic art-style boxes are gone from Settings. There is one look now, and the painted set is retired rather than deleted.
Five new commanders, ten in total. Boxer doubles melee and halves ranged. Pirate drafts a fourth pack. Witch pours every potion twice. Viking doubles the attack of anything already wounded. Ninja summons anywhere on the field. Each brings a seven-card starter deck, its own rig, field sprites, card art, a signature relic and a hand-drawn lair.
None of them is behind a win ladder. Every warlord posts a writ: a countable deed that any march can satisfy, win or lose. Do the deed and they take up arms.
A new act 1 boss whose fight is the sky. The sun crosses in two rounds, and at moonrise the whole village turns: a dull villager deck by day, a vicious wolf book by night, every body mapping one to one and carrying its wounds through the change. There are two ways to finish him, because there are two of him.
Every boss now opens its phase with its own object, twenty-one hand-drawn props between them, and all 42 enemy commanders got a resting beat.
On a Steam Deck every mouse event is now treated as a deliberate hand, so the desktop's pad-echo guards and steering discount turn off and a thumb resting on a trigger no longer eats a tap. A finger on the glass takes the screen on every platform. Single-target aims snap to the nearest legal body. On phones the settings page, all nine compendium pages, the relic grid and the run summary can be dragged by their widgets.
The heaviest fights were running at nearly twice a frame's budget and are now comfortably inside it. Per simulation tick, at 287 bodies: 19.86ms down to 8.71ms. At 220 bodies: 14.48 down to 7.36. At 140: 7.63 down to 5.09. Co-op snapshots fit inside a single packet again, and a card plate is cut once rather than sixty times a second, which is what used to make panels shake.
Every reworded card, keyword and screen went out in all ten languages, Wally and the Rex Mortifer re-cut included.
Cardboard Conquest is 871 cards, 21 packs, 10 warlords, 42 enemy lords, 7 bosses, 124 events, 275 relics, 33 potions, 79 achievements and 74 tracks, solo or in online co-op for up to four. Wishlist it and you will hear the moment the crown is up for grabs.