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Age of ClicksNewsUpdate 0.62.1
Game update

Update 0.62.1

Age of Clicks · published 11 Aug 2026, 13:38 UTC

All newsPlayers around this dateRead on Steam

Age of Clicks — Update 0.62.1

War & Diplomacy

  • New: peace conference initiators can now demand war reparations — a lump sum or a tribute drained from the loser's income — stacking with any other peace terms.
  • Fixed: an ally calling you into a war at an inconvenient moment could silently drag you into it with no prompt — now the request just waits its turn.
  • Attacking a country far bigger than you is throttled much less if your own army is genuinely strong — a powerful military now breaks through a "giant's" defense instead of stalling for no reason.
  • Frontline garrisons (even without built divisions) now also add to your offensive strength.
  • Fixed: a weak attacker could no longer "encircle" and capture a stronger rival's territory through map geometry alone, without an army capable of it.
  • Fixed a mix-up with historical borders after civil wars — the winning side no longer lost the right to reclaim its liberated homeland.
  • A coalition no longer celebrates its formation if only one member actually declared war instead of all of them.
  • Fixed ultimatum exploits: pressuring a weak rebel splinter of a great power is no longer a cheap shortcut, and nibbling away territory piece by piece is no longer cheaper than taking it all at once.
  • Fixed: countries that got land back no longer stayed stuck forever with zero military and zero defense budget.
  • Vassals under an overwhelmingly stronger master now build up "desire for liberty" from tribute more slowly.

Achievements

  • The "Fashionista" achievement — for changing your flag and renaming your country in the same game — should now work correctly.
  • Fixed the "Tech Genius" achievement — in some scenarios it was impossible to earn because of technologies granted at the start.
  • Fixed the "AFK Empire" achievement — pop-up notifications (epidemics, crises, alliance invites) no longer reset the idle timer.

Interface

  • Fixed: demolishing a missile silo didn't work outside of war, same as forts and AA used to.

Performance

  • On mobile devices, maps for several scenarios (Modern World, World War II, Victorian Era) now use lighter graphics — lower memory use and better compatibility with weaker phones.

Misc

  • The debug console now has a quick sandbox-mode toggle.
  • In sandbox observer mode, clicking an enemy of the focused country now attacks it instead of just moving the camera.
  • The bug that prevented creating a country in the map editor has been fixed.
More from Age of Clicks

Other announcements

All news
In-game event5 Oct 20260.80 Update Is Live - Age of Clicks!Age of Clicks 0.80 The big ones: armies and cities are now visible on the map, divisions take manual orders, cities get sieges and encirclement, and the game gains a texture editor and mod containers for the Workshop. The economy, diplomacy and statistics windows were redone along the way. The game is still in Early Access and the balance is still being tuned. In short · Armies on the map : era…Game update5 Oct 2026Major Update 0.80Age of Clicks 0.80 The update is out. Armies and cities are now visible on the map, divisions take orders, and the game gains a texture editor and mod containers for the Workshop. What's new · Armies on the map: infantry, cavalry, tanks and guns by era, stacks with a number, tracks, gunfire and explosions at the front · Manual orders: select divisions and tap the map: march, move to the border…Game update25 Sep 2026Major Update Age of Clicks 0.70Age of Clicks 0.70 Economy, trade, diplomacy, army, interface and editors — almost every system in the game has been rebuilt or deepened. Everything below is in order, with pictures. The game is still in Early Access and the balance is still being tuned. In short · Economic cycle — the state of a country's economy from Depression to Overheat; it sets how fast you build · Buildings — build time,…