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Return to Planet Zoveka PlaytestNewsVERSION 0.590a
Game update

VERSION 0.590a

Return to Planet Zoveka Playtest · published 29 Jul 2026, 10:41 UTC

All newsPlayers around this dateRead on Steam

- Creator preview draft
- Steam Playtest Creator Preview access now accepts either a creator code for personalised title artwork or a clean-preview code for the normal unbranded title screen.
- Range indicators now use consistent category colours: cyan for dust acquisition, yellow for logistics, green for production, red for defence, and purple for utility, with lighter input and darker output variants keeping multi-range equipment readable.
- Manual Magnetic Suction Bomb targeting now keeps its range circle visible from target selection until the shot is confirmed or cancelled, making valid locations easier to judge without changing Auto Fire.
- Inventory and Spaceport, Friendly Alien, and Space Pirate item icons now sit just outside the window frame with a slightly larger translucent treatment, smoothly glide to the opposite edge near screen boundaries, and fade and scale into view only while the pointer is over their window.

More from Return to Planet Zoveka Playtest

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Game update16 Sep 2026VERSION 0.670- Refined the Particle Slingshot's 3D model with matching top and underside details, repaired texture wrapping and a worn-metal finish, while preserving its accepted size and body motion. - Orbiting Particle Slingshots now pull dust gently according to its mass toward a capped speed, with heavier particles taking longer to accelerate, and launch it 20 percent faster than its actual intake speed…Game update9 Sep 2026VERSION 0.670- Capped main-game Dust Muncher waves and Equipment Hugger groups at 3 creatures and tier 4 for the first 20 played minutes. Added config controls for the duration, group size and tier cap; existing tier-1 introductory periods still apply. - Added the missing purple aura to the Cosmic Ray Gun on the game map. - Reduced redundant particle processing and repeated nearby-dust searches during bulk…Game update7 Sep 2026VERSION 0.660- Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now…