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Return to Planet Zoveka PlaytestNewsVERSION 0.670
Game update

VERSION 0.670

Return to Planet Zoveka Playtest · published 16 Sep 2026, 19:36 UTC

All newsPlayers around this dateRead on Steam

- Refined the Particle Slingshot's 3D model with matching top and underside details, repaired texture wrapping and a worn-metal finish, while preserving its accepted size and body motion.
- Orbiting Particle Slingshots now pull dust gently according to its mass toward a capped speed, with heavier particles taking longer to accelerate, and launch it 20 percent faster than its actual intake speed. The launch boost survives transit and save/load; stationary handling is unchanged.
- The first Superdust Processing Plant placement now starts Ryan Phillips' orchestral Return To Planet Zoveka soundtrack once per saved playthrough, then returns to normal ambient music.
- Hover over a Planetary Health row to see clean dust sales, named equipment and project benefits, natural decline, and the net points per minute. The compact popup uses the familiar equipment-tooltip style with orange values, shares the row's three-second average, and updates once per second.
- Capped main-game Dust Muncher waves and Equipment Hugger groups at 3 creatures and tier 4 for the first 20 played minutes. Added config controls for the duration, group size and tier cap; existing tier-1 introductory periods still apply.
- Added the missing purple aura to the Cosmic Ray Gun on the game map.
- Reduced redundant particle processing and repeated nearby-dust searches during bulk merges, Particle Slingshot activity and Magnetic Suction Bomb effects.
- Spread Magnetic Suction Bomb automatic target selection across frames and reduced save-time dust scanning. Autosaves now serialize and sign a separate snapshot in the background.
- Reduced repeated Steam connection work during equipment upgrades while keeping pending achievements queued for retry.
- Gave the Dust Propel Barrel a weathered metal finish with restrained rust and edge wear, and a darker graphite base for clearer separation from the upper body. Preserved its accepted mechanics, removed unused mesh tangent data, and corrected surface-texture imports so wraps retain their intended resolution.
- Fixed the Dust Propel Barrel snapping back to its pre-flight aim on arrival, including when carrying charged dust. Its 3D rig now stays active through transport, the thruster deploys/retracts over 1.0/0.95 seconds, and hover/click targeting follows a compact body-and-muzzle footprint. Polished curved-metal shading and the orange/cyan wrap, with Arctic and Hazard material previews prepared for review.
- Promoted the accepted Dust Propel Barrel 3D model into production with a shallower base, cleaned and UV-mapped geometry, matching placement artwork and aura. Strengthened flight roll and acceleration/braking pitch, added a distinct contract-hold-extend firing stroke and stronger body rock, and replaced instant stationary aiming with a slower banked turn. Charged dust waits for aim alignment before firing.

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Game update9 Sep 2026VERSION 0.670- Capped main-game Dust Muncher waves and Equipment Hugger groups at 3 creatures and tier 4 for the first 20 played minutes. Added config controls for the duration, group size and tier cap; existing tier-1 introductory periods still apply. - Added the missing purple aura to the Cosmic Ray Gun on the game map. - Reduced redundant particle processing and repeated nearby-dust searches during bulk…Game update7 Sep 2026VERSION 0.660- Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now…Game update5 Sep 2026VERSION 0.650- Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics. - Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body. - Orbiting Slingshot intake is a fur…