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Codename CURE IINews1.0.0.1
Game update

1.0.0.1

Codename CURE II · published 27 Jul 2026, 03:33 UTC

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1.0.0.1 change log

- Created a HUD prompt to more clearly explain that destroyed equipment (supply crate/turret) will be regained when reaching the bomb site
- Darkened the lighting of dawn/daytime for various maps to make them less bright/overwhelming
- Fixed a rare issue where some forest biome seeds would generate the level over the top of itself (creating a dead end)
- Slight buff to the turrets damage and rate of fire
- Disabling Hitmarker (in controls menu) now disables both sound and crosshair visual
- Changed default difficulty to Casual to make the onboarding process and transition from Tutorial to the main game easier
- P key is no longer hard-bound to ESC so it can be rebound properly in controls menu
- Added some missing supply tables to one of the forest bomb site variants
- Additional translation tweaks

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Game update13 Sep 20261.1.1.3- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fixGame update13 Sep 20261.1.1.2- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the corr…Game update12 Sep 20261.1.1.1- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates