It's Chopping Time! · published · build 24341652

I've added the manual window resize, so that you can change the game window size to the exact size you prefer.
But you can still use the previous fixed system I had setup for the window resize if you prefer.
And of course you can still play the game only in fullscreen if you prefer.
Your move Yugi!
Since my game's leaderboards reached a lot of players, and a huge thanks to you because that's awesome of course!!!
BUT, it allowed me to discovered a tiny visual bug, that make some data not to be shown as expected:
-> If you were in the top 36 of a leaderboard, you could see your score no matter what. But if you were out of it, let's say you were 37, then you could only see the top 25.
This is because I wanted to show the top 25, then a seperation line "... ... ...", then the score around you, meaning: 5 players above your score, your score, and 4 players behind your score.
BUT, I missed a "-" minus symbol silly me, and so the around players were not gathered from the Steam
servers. I was doing (_steam_leaderboard_name, 5, 4) but what was needed was simply (_steam_leaderboard_name, -5, 4).
Anyway. Now it works as intended! A bit like Poly bridge does by the way as it was from this game I based myself initially to create my initial leaderboard system (since my first game).
On the leaderboard popin you weren't able to see the asian players'name if you used a latin language
(english, german, french, etc...), because they have CJK characters/glyphs and my font doesn't.
To fix this, I've switched font in this case, so now you can see everyone's name, unless the names contains some specific emoji/images, which my font doesn't always have.
By the way, that issue didn't concern non-latin languages at all.
That's all for this first patch: In the end it's just enhancement/quality of life, but it's always good to have. I could have patched this earlier, but since there was a lot of player last weekend, I prefered waiting a little bit longer as this is not a critical patch.