It's Chopping Time! · published
3 weeks have passed since the release of the game, last Friday 17th July, and today is a quadruple big news merged together:
You guys are amazing! All of you! When I pushed the release button 3 weeks ago, I would never have guessed that these numbers could be reached already! There is exactly 5002 copies sold as I'm writing this, so it did rise above 5k just a few moments ago today! Sitting at 84% positive reviews. A huge thank you to everyone for your support!
I'm working on improving the user interface and especially adding the controller/gamepad support, that will be the big next update of the game. If you have suggestions or desires about anything, feel free to tell me and I'll do my best as always!
Steam finally validated/allowed my game to have community badges & trading cards & community items to pimp your Steam accounts! It should be available right now as I just pushed the button.
There is a total of 6 trading cards to collect, one for each force of nature:
With your Steam Points Shop you can buy different items I've created, from classic emoticons like fire and thunder, fixed profile background, to also more complex ones that I'm really proud of like animated profile background & animated mini profile background with the sea movement of the game (normal & gentle) & as well as a cyan lightning strikes & fire Avatar frames!
Being the developer is so cool, as I can create everything I want to customize your Steam accounts, to the best of my abilities of course. It takes time, but I'm glad I did as I'm sure you're going to love it all!
It's the first time for me that I have the chance to create trading cards & community stuff, so I'm not sure If you'll earn the cards automatically, or if you'll have to launch the game. But I've made sure one card can be earned every 5 minutes (which is the minimum required) so after 15 minutes you'd have the 3 first cards that always goes along with any game bought.
Then you'll be able to craft badges, and showcase your favorite elemental god!
Also, with the awesome youtube coverage I had the chance to have, with so many giants like Idle Cub, Blitz, InterndotGif, Dex, Wallacetaa to only quote these few gods: I've beaten my record of CCU (Concurrent Users) on the second week after release. Which rose to a crazy 194 concurrent players on the Sunday 26th July, nearly doubling the first record of 100 I had reached on the second day after the release! That will most likely be the ever top notch CCU for It's Chopping Time! so it's a very important milestone I wanted to highlight here!
Again a humongous thanks to each and everyone of you! You're making my dream come true and I'll be forever in your debt!
Happy Community Time!
Alexandre