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Lucky ShotNewsLucky Shot Launches August 7th 2026!
Community

Lucky Shot Launches August 7th 2026!

Lucky Shot · published 19 Jul 2026, 07:05 UTC

All newsPlayers around this dateRead on Steam

Hey there everyone!


We’re incredibly excited to finally announce that Lucky Shot will launch on Steam on August 7.

The whole development team has been working hard to make the game as polished, replayable, and satisfying as possible. Seeing people play the demo, discover unexpected combinations, compete for high scores, and share their feedback has meant a lot to us.

Content Creators

If you’re a content creator and would like to receive early access to Lucky Shot, please contact us at:

[email protected]

Please include links to your channel or social media profiles in your email.

Thank you to everyone who has played the demo, wishlisted the game, reported bugs, shared feedback, or simply told a friend about Lucky Shot.

We’ll see you on August 7.PS: The demo still covers like the first 100 hours of gameplay, so if you are excited. Go and try the demo!

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Major update4 Sep 2026Guns & Friends Update is now LIVE!Hey everyone! This is by far the biggest update we've shipped since launch. We spent the last few weeks reading every bug report, every Discord message and every review, and a lot of what's here comes directly from you. TLDR · The Tracker doesn't shoot anymore. It tracks · Co-op rebuilt from the ground up, with per-player coins and a communication wheel · Matchmaking and reconnection for multip…Game update20 Aug 2026General improvements, balances and bug fixesBalance · Special-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired. · Holo bullets now count as matching bullets for these boss penalties. · Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighti…In-game event16 Aug 2026Crosshair improvements and fixesCrosshair and HUD After hearing much of the feedback on how special bullets interact with the crosshair, we decided to change how we communicate the current bullet loaded in the chamber. This rework allow us to give players more customization over the crosshair without affecting gameplay information. The current special bullet loaded will now be displayed below your current crosshair, to signal…