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Duels of FortuneNewsVersion 0.14.3 is Live! (HOTFIX)
Game update

Version 0.14.3 is Live! (HOTFIX)

Duels of Fortune · published 14 Jul 2026, 00:56 UTC · build 24192709

All newsPlayers around this dateRead on Steam

We're really sorry for all the hotfixes, but these bugs just keep coming apparently! We're doing our best to fix them as fast as we can.

Mission Mode

  • Fixed an issue where a Mission involving a certain candy cane-themed miniboss would fail to load

Combo Trials

  • Chizuru - Fixed an issue where using Back Special for a combo trial step that called for it did not always count as a successful step

Training Mode

  • In the “On Recovery” settings for the training dummy, you can now have the dummy perform Forward + Special
  • Fixed an issue where setting the training dummy to block Low would result in all On Recovery attacks being treated as though the dummy were crouching

Skull Toss (Neutral Special)

  • Fixed an issue where the skull’s “return” timer after being hit by an attack would reset if it was hit a second time

Grab

  • Fixed an issue where pressing an attack button during Chizuru’s throw animation caused a glitched version of the attack to come out after the throw animation completed

Rhythm Shot (Neutral Special)

  • Fixed an issue where dash cancelling this move and performing a Long Jump just before a bullet hit the opponent caused Chizuru to become unable to act

Shine (Down Special)

  • Fixed an issue where the move would force damage scaling down to 70% even if it was not the first move in the combo

Spread Shot (Forward Special > Special)

  • Fixed an issue where the projectiles did not have the proper Special Move damage scaling cap

Intro the Trash (Down Super)

  • Fixed an issue where the trash can would linger and immediately explode upon a Training Mode reset

Training Mode

  • Fixed an issue where attempting to decrease Chizuru’s ammo count in the Training Mode settings for the first time would fail to do so
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