We're really sorry for all the hotfixes, but these bugs just keep coming apparently! We're doing our best to fix them as fast as we can.

Mission Mode
- Fixed an issue where a Mission involving a certain candy cane-themed miniboss would fail to load
Combo Trials
- Chizuru - Fixed an issue where using Back Special for a combo trial step that called for it did not always count as a successful step
Training Mode
- In the “On Recovery” settings for the training dummy, you can now have the dummy perform Forward + Special
- Fixed an issue where setting the training dummy to block Low would result in all On Recovery attacks being treated as though the dummy were crouching

Skull Toss (Neutral Special)
- Fixed an issue where the skull’s “return” timer after being hit by an attack would reset if it was hit a second time

Grab
- Fixed an issue where pressing an attack button during Chizuru’s throw animation caused a glitched version of the attack to come out after the throw animation completed
Rhythm Shot (Neutral Special)
- Fixed an issue where dash cancelling this move and performing a Long Jump just before a bullet hit the opponent caused Chizuru to become unable to act
Shine (Down Special)
- Fixed an issue where the move would force damage scaling down to 70% even if it was not the first move in the combo
Spread Shot (Forward Special > Special)
- Fixed an issue where the projectiles did not have the proper Special Move damage scaling cap
Intro the Trash (Down Super)
- Fixed an issue where the trash can would linger and immediately explode upon a Training Mode reset
Training Mode
- Fixed an issue where attempting to decrease Chizuru’s ammo count in the Training Mode settings for the first time would fail to do so