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Destroy The MoonNewsDestroy The Moon — Demo Update Patch Notes
In-game event

Destroy The Moon — Demo Update Patch Notes

Destroy The Moon · published 17 Jun 2026, 18:18 UTC

All newsPlayers around this dateRead on Steam

Gameplay Changes

  • Improved Alien Ship AI behavior and movement logic.

  • Increased Alien Ship initial bullet damage from 40 to 60.

  • Improved boost feedback with a stronger impulse animation.

  • Added improved XP Orb collection animation with a smoother pickup motion, bounce effect, size pop, and pickup flash.

UI / Visual Updates

  • Improved UI dimensions and layout scaling.

  • Revamped the Health, Shield, and Boost bars.

  • Improved Health / Shield / Boost bar readability and smoother visual updates.

  • Added low-health screen warning effects.

  • Added low-health warning audio feedback.

Miscellaneous

  • Improved pickup feedback for XP crystals.

  • Polished boost visual feedback.

  • General UI polish and feedback improvements.

More from Destroy The Moon

Other announcements

All news
In-game event10 Sep 2026Destroy The Moon — Demo Update Patch Notes 1.4.7New Features · Added the new Mission System with 32 different Mission Objectives . · Up to 3 Mission Objectives can appear during a run, including Meteor destruction, enemy hunts, survival objectives, and more. · Mission Objectives are randomized between runs and reset when starting a new game. · Easy, Medium, and Hard Mission Objectives reward bonus Lunar Shards. · Added Extreme Difficulty . ·…In-game event31 Aug 2026Destroy The Moon — Demo Update Patch Notes 1.4.6TALENT SYSTEM · Added 4 permanent Talent Trees: Defense, Assault, Utility, and Mastery. · Added permanently purchasable Skill Points using Lunar Shards, with increasing costs as more points are purchased. · Added a global Talent Rewind system for reallocating purchased Skill Points. · Added tree progression limits, prerequisites, branching paths, and permanent bonuses across survivability, comb…In-game event18 Aug 2026Destroy The Moon — Demo Update Patch Notes 1.4.5ALIEN SHIP AI AND COMBAT · Improved several parts of the Alien Ship's combat behavior and ability handling. · Improved Flamethrower attacks so Alien Ships commit to firing for a short period instead of constantly cancelling or changing direction. · Added a new Frenzy Bomb ability for Alien Ships during later stages of a run. · Frenzy Bombs can enrage nearby enemies for 8–12 seconds, temporarily…