
Added the new Mission System with 32 different Mission Objectives.
Up to 3 Mission Objectives can appear during a run, including Meteor destruction, enemy hunts, survival objectives, and more.
Mission Objectives are randomized between runs and reset when starting a new game.
Easy, Medium, and Hard Mission Objectives reward bonus Lunar Shards.
Added Extreme Difficulty.
Extreme is permanently unlocked by completing "Survive Until 10:00" on Hard Difficulty.
Extreme features a 2.50x base difficulty multiplier.
Extreme Mission Objectives grant Score Multiplier bonuses instead of flat Lunar Shards: +0.25x Early, +0.50x Mid, and +0.75x Late, up to +1.50x.
Extreme Mission bonuses increase both the final Total Score and resulting Lunar Shard reward.
Added Rerolls and Card Reserve as new Mastery progression features.
Added new Yunna dialogue lines and interactions with Alien Ships.
Added new UI icons.
Added a complete first-run Tutorial for new players.
Added Tutorial pages covering controls, HUD elements, resources, Mission Objectives, Health, Boost, and other core systems.
Added Tutorial animations, HUD callouts, SFX, keyboard navigation, and an "INITIALIZING SYSTEMS" startup sequence.
The Tutorial is permanently marked as completed after finishing it.
Increased Slash size by 15%.
Decreased Detonator movement speed by 15%.
Increased Detonator damage from 175 → 215.
Increased Twin Shredders Rate of Fire cap from 10/10 → 12/12.
Reduced Fire Rate gained per card from 22.5% → 20%.
Reduced Twin Shredders maximum damage from 12 → 10.
Increased Artemis-X special trait Health bonus from 5% → 7.5%.
Increased Orion special trait Shield bonus from 10% → 12.5%.
Rebalanced the HP Regen Passive node to 0.1% → 0.25% → 0.5%.
Reduced HP Regen Card value to 0.75%.
Reduced Shield Regen from 100% → 35%.
Reduced Inferno Bullets and Overcharged Bullets damage by approximately 20%.
Increased EXP from Purple and Red XP Crystals by approximately 30%.
Tiny Meteors can now grant a +1% Stats reward.
Reduced the chance for Large Meteors to grant +5% All Stats.
Added Medium enemies to Hard Difficulty.
Increased Frenzy and Feeding Aura VFX rate.
Reworked the Mastery Talent Tree.
Adjusted several additional Talent nodes to better fit the updated balance.
Renamed Meteor Fragments → Cosmic Energy.
Cosmic Energy now serves as the general resource for Anomalies and future gameplay systems.
Added the Lunar Shard icon to the Shop currency display.
Added the Lunar Shard icon to the final Game Over Mission Reward.
Extreme Mission Objective bonuses are now reflected in the final Total Score and Lunar Shard payout.
Fixed HP Regen being affected by continuous damage instead of regenerating passively.
Fixed missing base Alien death SFX.
Added new splash artwork and updated Steam presentation assets, including Library Hero, capsules, and vertical artwork.