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Suited for Damage PlaytestNewsSuited for Damage Playtest - Build v0.1.0-playtest.16
Game update

Suited for Damage Playtest - Build v0.1.0-playtest.16

Suited for Damage Playtest · published 8 Jun 2026, 02:06 UTC

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Playtest build 16 is LIVE:

FEATURES:
- TEMPO MUSIC! Music now changes as your speed varies (up and down). Plus two new tracks: Temponic Beast and Wildman Suite, and a system in place for more!
- Converted previous gameplay tracks into Boss Prep and Boss Battle tracks
- Progressive Goals: Goals are now remembered during a run, and increase in difficulty as you complete them. Fail a goal and you may get a chance to redeem yourself later.
- Settings menu: now you can adjust the volume of the music from the Main Menu or in-game (ESC or P pauses from the game and no longer auto-exits as well)
- The pipeline now stretches into the void — cards drop in as you approach. The sky shifts subtly after Showdowns.
- Discarding no longer slows you down. Slow Playing or folding is the only way to reduce speed (the latter of which still costs chips).

BUGS:
- Fixed music ducking during and exiting Boss encounters (i.e. added crossfade)

KNOWN ISSUES
- Cash In result panel doesn't align with Chips awarded (underneath systems are OK, visuals are broken)
- Cash In result panel is dim
- Max Speed pipeline shimmer can be annoying depending on light source origin

NEXT UP:
- Add'l FX & Music for Boss encounters
- Testing on one-cycle lag for progressive goals (i.e. is it ok to have back to back goals before progressing?)

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