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Sinking EternityNewsWeekly Changelog: v0.8.13
In-game event

Weekly Changelog: v0.8.13

Sinking Eternity · published 15 May 2026, 04:17 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, I hope you had a great week!

There are a lot of cool things to talk about this week :)

First, Sinking Eternity's demo will be part of the upcoming Steam Ocean Fest, which takes place from May 18th to May 25th.

Also, I found some pretty nice optimizations to the game code that improved the FPS by around 10% (on the 2 machines I tested them on). They should be included in next week's demo update!

I also thought I could give you a small update on some of the many biomes that will be in the game on day one of the Early Access launch:

The Great Cliff:

-This is a mysterious vertical area at the edge of the world, where you will descend straight down, with a wall full of resources on one side, and the open ocean depths (and creatures) on the other side.

The Crystalline Caves:

-This biome is part of a very deep cave system, undisturbed for millennia, filled with unique resources and gigantic underwater creatures, like the 10-eyed Void Watchers.

The Lonely Pillars:

-A large area filled with massive pillars emerging from the fog. It may feel quite safe near the surface, but becomes much more dangerous once you need to dive below the fog to gather resources.

The Blooming Descent:

-Did I tell you that water currents are part of the game? This area is a one-way descent into the depths, where strong currents push you downward at high speed. Hopefully you won't end up crashing into the rocks on the way down haha

And many more biomes!

Here are also a few screenshots that I took in game:

For this week's demo update, there are only minor fixes, not much to talk about :)

That's it for this week! I am starting to think about a launch date, and I will make sure to update you as soon as I can.

Have a nice day, and thanks for your support :)

More from Sinking Eternity

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…