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CiniCrossNewsUpdate 1.0.3 (In-game save, Shared difficulty for classes, etc.)
In-game event

Update 1.0.3 (In-game save, Shared difficulty for classes, etc.)

CiniCross · published 15 Feb 2026, 20:52 UTC · build 21943445

All newsPlayers around this dateRead on Steam

Hello,

This update adds in-game saves so you can quit the game and resume your run later. It also fixes some important bugs. A few balancing adjustments have also been made.

Update 1.0.3 :

  • New Feature :

    • In-Game Save: Save your current run at the end of each floor (except Floor 0). Resume it at any time from the main menu. This save is stored via Steam Cloud, allowing you to continue your run on another device such as the Steam Deck.

  • Adjusments:

    • Completing a difficulty on any class now unlocks the next one for all other classes as well. Difficulty progression is now shared across all classes.

    • Each floor now has at least one path to the boss where no puzzle exceeds the target average difficulty +1.

    • Artifacts tied to filling cells without making mistakes will no longer count cells filled after an error within the same selection.

  • Bug Fixes :

    • The Skip/Continue button on the Rewards screen should no longer display the wrong word depending on the situation.

    • Items that randomly fill cells, such as “Goblin Eyes,” now fill the correct number of cells.

    • It should no longer be possible to get soft-locked because of the “Dragon” and “Torch” bosses.

    • The bug preventing Items from being dragged into the inventory should be fixed.

    • The achievement “Reach a 0.00x Time Multiplier” can no longer be obtained during the Tutorial.

If you encounter any bugs or would like to share your thoughts on balancing or anything else, please don't hesitate to let me know.

Thank you all for your feedback and support!

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