
Hello!
Patch 1.1.2 revises the balancing of artefacts, as well as the reroll mechanic.
It should be a bit less of a challenge with this patch.
Thank you for your support, and feel free to share your feedback.
Adjustments:
Artifacts:
Artifact Rerolls:
Base cost reduced: 30 → 15
Reroll cost reset: Every floor → Every puzzle
Bronze Coin: HP gain increased (2% → 4%)
Hu-Gauntlet: Dodge chance increased (1% → 2%)
Merchant's Book: Damage increased (15 HP → 20 HP)
Old Boot: Gold gain increased (5% → 7%)
Ring of Blood: HP gain increased (1 HP → 2 HP)
Shield: Damage reduction increased (-1.5% → -2%)
Stick: Boss damage increased (3 HP → 4 HP)
Crown of Blood: HP gain increased (2 HP → 3 HP)
Golden Sword: Boss damage increased (10 HP → 15 HP)
Rune of Wealth: Gold gain increased (0.5% → 1.5%)
Rusty Pickaxe: Number of completed cells increased (3 → 4)
Silver Coin: Time gain increased (2.5% → 3%)
Rusty Orb: Number of completed cells increased (4 → 5)
Crystal Spear: Chance increased (1% → 5%)
Friendship Necklace: HP gain increased (1 HP → 2 HP)
Ancient Necklace: Chance increased (2% → 3%)
Bloody Fishing Rod: Additional-copy reduction increased (-10 → -15)
Ester's Necklace: HP gain increased (7 HP → 15 HP)
Eye Patch: Time gain increased (7s → 10s)
Gold Coin: Gold gain increased (5% → 7.5%)
Golden Shovel: Golden cell chance increased (1.5% → 2%)
Golden Fishing Rod: Cooldown reduced (10s → 7s)
Green Coin: Gold, Time, and HP gains increased (10% → 15%)
Fixed a bug affecting the additional-copy count of the "Smoked Mirror" artifact.