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CiniCrossNewsPatch Notes 1.0.2 (Crashes, Boss Adjustments, …)
In-game event

Patch Notes 1.0.2 (Crashes, Boss Adjustments, …)

CiniCross · published 14 Feb 2026, 02:27 UTC · build 21930010

All newsPlayers around this dateRead on Steam

Hello,

This update fixes several important bugs, including some crashes/freezes. A few balance adjustments have also been made.

CiniCross is now “Steam Deck Verified”. Some additional Quality of Life (QoL) improvements for controllers will still be added later (such as native D-Pad support, which is currently only possible via Steam Input remapping). A separate post will be made on this topic.

Patch Notes 1.0.2 :

  • New / Additions :

    • It is now possible to adjust the mouse size (mouse only) in the settings.

  • Adjustments :

    • Trapped Cell: 25s → 60s → 30s → 75s

    • During boss fights, puzzles that appear can no longer exceed +2 difficulty relative to the target floor median.

    • Artifact :

      • Void Worm : -30% (-2% per copy) Gold → -10% (-1% per copy) Gold

    • Bosses :

      • The Shadow : 30% of clues are hidden → 30% of clues are hidden. Completing 3 cells reveals 1 hidden clue.

      • The Trapper : 1–5 trapped cells every 10 seconds → 1–3 trapped cells every 10 seconds

      • The Blaze : 10% of cells are trapped → 10% of cells are trapped (Max 10)

  • Bug Fixes :

    • Fixed a bug that could crash the game when using droppable consumables on the grid (Linux & Steam Deck).

    • Fixed a bug where multiple consumables could be received from a single reward wheel tile instead of one per tile.

    • Fixed a crash occurring at the end of a puzzle.

    • Optimized reward screen performance at high levels.

    • Fixed a bug where the boss “The Sun” logo could remain on screen after being defeated.

    • Fixed a bug where some sounds would play even when volume was set to 0%, or would play at a volume not affected by settings.

    • Controller sticks now have a dead zone to prevent device switching when a controller is simply connected.

    • Fixed a bug where the mouse icon could remain displayed twice throughout the run when using a controller.

If you encounter any bugs or would like to share feedback on balance or anything else, feel free to do so.

Thank you all for your feedback and support!

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