(Sorry for the wait on the patch notes! I was a bit spent yesterday getting everything ready!)
Elfie: A Sand Plan now officially supports Thai and Indonesian!
Thai can have very tall characters, so I had to make it possible for Elfie's speech bubble to get a bit taller too. This should only happen when playing in Thai.
Going through the integration of the Thai language, some UI were modified a bit. Some because I hadn't noticed that they were a bit broken. The color and patterns one saw the most significant changes.
You can now follow your achievements in game through the achievement blackboard!
Integrated the other adjustments made by the Korean localization team.
To fix the problem with some glyphs in Korean, I opted to change the font for the dialogue and response. I tried to adjust it so that the change doesn't seem too noticeable.
Redrawn the menu header sprites (Title, Sandbox Mode, Level) in Korean so that it fits better with the overall mood of the game.
Elfie wasn't saying one of her Wednesday lines. Specifically the one that's similar to "It's Wednesday my dudes". Very important fix.
Fixed the ground shader. The optimization that work for one rendering caused issues for some players. (This is the only thing for patch 1.3.1)
More sprite and atlas optimization.
Reduced the size of the fonts in the main menu. This may change the visual look of the font in the main menu but, imo, for the better.
With these optimization, I can say the mobile version has been much kinda to my phone's battery! ːthereshegoː
I'm looking forward to sharing more updates about it with everyone! ːcoolelfiehiː
Also, the game is almost at 200 reviews!!! ːelfiecloseupː Please be sure to leave a review if you haven't already! ːsandcastleː
To report any bugs you encounter, please feel free to post in the Bug Reports sub forum.