Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
轮回小队 PlaytestNews202609242120
Game update

202609242120

轮回小队 Playtest · published 24 Sep 2026, 13:21 UTC

All newsPlayers around this dateRead on Steam

Update Highlights:
- The first two worlds now feature randomized exploration maps; routes, locations, and event combinations vary with each run, and backtracking is permitted.
- Added new event storylines—such as "The Light of the North District" and "Half a Tiger Tally"—along with associated clues, hidden locations, and plot-related items.
- Added new zombie types: Intelligent, Athlete, and Explosive; fully implemented their visuals and animations.
- Adjusted enemy moves, combat compositions, and rewards for the first two worlds; lowered the difficulty of skill checks for certain events.
- Attribute checks now use a percentage-based dice system; success rates are displayed before rolling, and the UI now shows critical successes, critical failures, and teammates' roll results.
- In multiplayer exploration, failing a standard check now results in HP loss (leaving at least 1 HP), while a critical failure inflicts an additional "Wound."
- Exploration events can now be paused; players can visit other locations and resume the event later, with invested resources and check progress preserved.
- Resource requirements for team events now scale with the number of players, while individual trade prices remain unaffected.
- Fixed various issues regarding camp trading, event rewards, and clue distribution; a single player's full inventory no longer stalls the entire team's progress.
- Added 25 new pieces of equipment (including 6 weapons) to expand early-game gear options.
- Increased the Max HP bonus of Standard Heavy Armor to +24, but added a penalty of -1 Action Point during the first turn.
- Inventory now supports splitting item stacks; items can also be gifted by dragging them onto the "Give to Teammate" button.
- Added more combat attributes and a reference evasion rate to the character overview screen.
- Completed descriptions for enemy moves, death effects, and status conditions; fixed missing status icons for certain buffs, debuffs, counter-attacks, and delayed attacks.
- Fixed issues where defense actions ignored shield efficiency, shield buffs/debuffs were double-counted, and certain damage-modifying effects failed to trigger.
- Fixed display errors regarding "Wound" stacks caused by effects like "Contract: Stone," and resolved issues where certain support effects failed to apply to summoned units.
- Added error protection for "Silly Dragon's Legacy": unexecutable random effects are now skipped and logged for easier troubleshooting. - Adjusted multiplayer synchronization and reconnection logic; fixed issues involving stuttering, inability to rejoin after disconnection, and failures when multiple players rolled dice simultaneously.
- Added support for Mod management and loading; included a creation manual, examples, and debugging tools in the package; supports custom content and Lua scripting effects.
- Added three new test difficulty levels—"Breakthrough 9," "Breakthrough 10," and "Breakthrough 11"—which feature high difficulty and are not recommended for new players.
- Streamlined repetitive prompts, added guidance for inventory management, and improved notifications regarding event dialogue, clues, and rewards.
- Added a post-game feedback poll for Level 3 and beyond (which can be dismissed immediately).
For multiplayer sessions, please ensure all players have updated to the same version.

More from 轮回小队 Playtest

Other announcements

All news
Game update30 Sep 2026202610010319The price of the full "Brawler" skill set available for exchange has been temporarily reduced by 10%–30%. Fixed weapon positioning bonuses: shotguns now deal increased damage from the front row, while sniper rifles and bows deal increased damage from the back row. Event rewards for Worlds 3 through 8 have been adjusted based on the actual number of battles participated in. Items, consumables, a…Game update29 Sep 2026202609292253The current story milestones are for testing purposes only—intended solely to validate gameplay mechanics—and the narrative content will be completely overhauled before the official release. **Exploration Updates for the Final Six Worlds:** Maps, events, clues, and hidden routes have been reorganized for *Wuxia Chaos*, *Song of the Dragon Egg*, *Ghost Cinema*, *Underworld Invasion*, *Containmen…Game update27 Sep 2026202609272334September 27 Update Notes: - Added "Protagonist Time" for the Transformed state: Available from Rank C onwards during transformation; use WASD to move, Left-Click for rapid attacks, and Right-Click for thrusts. - "Protagonist Time" can be used once per battle; it costs Willpower (not Action Points) and adds 2 stacks of Wounds. The timer starts only after the first movement or attack. - Fixed Wo…