The Operator
Operator Number 11042 is your personal guide to Widget Idle. And your satisfaction is her top priority.
The Operator will observe your progress, give you a push when you're tired, a hint when you're confused, and a friend when you need it :)
In 2.0.0, only the first three major narrative beats and 2 achievements are implemented. However, they should give you a sense of who The Operator is, and how the narrative might feel in its entirety. Let me know what you think!
Coupons
Fixed a bug that causes completion stamps to go rogue
Added coupon merging. kmn.
Added options to delete a coupon.
Coupons are now split into Basic and Premium stocks. Only Premium coupons can be used for new widgets and evolutions.
The Operator can also give you coupons, like a true customer service rep. Wow.
Added multiple new coupon mint tasks.
Operator Hold
The Operator can hold your game while you are doing more important tasks and do not want to be disturbed.
In Hold mode, the game is muted, and no notifications or other distracting elements will spawn.
When you unhold, The Operator will send you a note, keeping you updated with missed notifications. (Will not show on sessions that last less than a minute)
Click on the production label, or use Ctrl(⌘, thanks Apple)+Shift+J to activate Hold mode.
Achievement Album
Reworked Achivement/Reward Guidance and affordance.
New Issue: The Red String, Milky Way Wishes
Updated/Authored most clue/hints for the achievements. Unupdated ones are specified with a "(placeholder next)" label
Customizations
New Customization Option: Product Chamber Backgrounds!
Subtle and animated backgrounds for the product chamber, unlocked with progression
Including a wishlist sign background that provides at-a-glance status of your wishlist!
Visuals not final
Disciplines
Reworked guidance for the discipline cards. Every Discipline card's buy surface now has a tooltip that introduces the reward you could get from the milestones, content for the next milestone, and how far you are to the next milestone.
Also added/updated manual entries for disciplines
Robo Run
Robo Run no longer spawns distracting production pills during the game.
Reworked Robo Run payment logic. Actions now contribute to score, and score decides the lump sum payment at the end of each game.
Reworked high score bonus scaling.
Balancing
The Pomodoro Timer costs 2.28B, up from 945M, to accommodate the new narrative arc.
Buffed the Entropy Lamp's accumulation and capacity.
Postmaster achievement now requires 50 stamps and Grand Exhibition 125.
Clean Cut and Grist coupon mint count minutes of the Cutter and Crusher being worked so their cards are no longer ridiculously long.
Misc
Added skeleton loading to tabs so switching tabs feels more responsive.
Reworked achievement show/hide logic.
Adjusted achievement wishlist hitbox.
The album's achievement tally counts every achievement, including printings not yet revealed.
Fixed a bug that caused widgets to lose physics when moved in the warp pocket.
Jumping to a wishlisted bulk level-up selects its quantity in the slider instead of defaulting to x1.
Simplified the Aquarium's hover tooltip and added a delay before it shows.