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ExoTrainNewsUpdate 0.5.2
In-game event

Update 0.5.2

ExoTrain · published 8 Sep 2026, 12:53 UTC · build 25187146

All newsPlayers around this dateRead on Steam
  • Added a resource counter to the missions interface.

  • Improved enemy behavior: they can retreat if they can't reach their target; support robots follow their allies; fixed some cases where creatures stay in place instead of running away; fixed some conditions for casting abilities.

  • Added a new worm creature.

  • Fixed an issue where gadget "abilities" remained on the skill panel after stowing the gadget or spending a gadget or active module to craft another gadget/module.

  • Fixed an issue where pressing a mouse button during a dodge roll changed the roll direction.

  • Increased the slowing field's slow efficiency from 35% to 40%.

  • Fixed an issue where the slowing field could be destroyed by some enemy abilities.

  • Fixed an issue where character animations reset to unarmed animations after death and revival.

  • Fixed a short lag when entering a train car.

  • Fixed a rare issue where enemies cannot spawn during the ore drilling.

  • Fixed an issue where pressing Space while the farming interface was open caused the character to roll instead of taking all items from the pneumaculture station.

  • UI/QoL fixes.

  • VFX for some effects are improved.

More from ExoTrain

Other announcements

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In-game event14 Sep 2026Update 0.5.3Improved combat impact: added highlights and pushback effects on hits. · Added a list of possible improvements to the overclocking interface. · Added localized keyboard settings (for AZERTY keyboards, for example). · Added brightness, gamma, and contrast settings. · Added hotkeys for zooming in and out (for users without a mouse). · Added a toggle mode option for free look mode. · Train speed c…Community11 Sep 2026Dev Diary: Combat Impact QuestionWe are working on making better impact for the combat. We've added some pushback and highlights to make combat feel more impactful. Does it look better now? And what about the visibility of the effect - should we make it stronger/weaker? Feel free to share your feedback!