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ExoTrainNewsDev Diary: Combat Impact Question
Community

Dev Diary: Combat Impact Question

ExoTrain · published 11 Sep 2026, 23:32 UTC

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We are working on making better impact for the combat. We've added some pushback and highlights to make combat feel more impactful. Does it look better now? And what about the visibility of the effect - should we make it stronger/weaker?

Feel free to share your feedback!

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In-game event14 Sep 2026Update 0.5.3Improved combat impact: added highlights and pushback effects on hits. · Added a list of possible improvements to the overclocking interface. · Added localized keyboard settings (for AZERTY keyboards, for example). · Added brightness, gamma, and contrast settings. · Added hotkeys for zooming in and out (for users without a mouse). · Added a toggle mode option for free look mode. · Train speed c…In-game event8 Sep 2026Update 0.5.2Added a resource counter to the missions interface. · Improved enemy behavior: they can retreat if they can't reach their target; support robots follow their allies; fixed some cases where creatures stay in place instead of running away; fixed some conditions for casting abilities. · Added a new worm creature. · Fixed an issue where gadget "abilities" remained on the skill panel after stowing t…